Attempting to Play M3U File Causes RetorArch to Crash

Trying to open an M3U file for a multi-disc PSX game causes RetroArch to crash with the following error message:

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Microsoft Visual C++ Runtime Library
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This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.


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OK   
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Does anyone else have a similar problem?

Do the individual disc images load? If so, it’s probably a malformed m3u. Make sure you don’t have any typos, all of the files exist, etc.

All of the files are there and the file is properly formatted.

How about the first part of that question? That is, do all of the individual disc images load on their own?

Yes, all of the disc images load on their own.

Ok, we’ll need a log of it failing to load to know anything else.

This can happen if you forget to add the extension in the *.m3u file:

game_disk_1
game_disk_2

instead of

game_disk_1.cue
game_disk_2.cue

The extensions are there.