Bad Sound (cracking) With Pulse and Alsa

Hello, i have a Problem with the Sound in every Game. It´s more or less. Best to hear the Problem ist with Ghost and Goblins in the current Mame core. I tried Pulse and Threaded Alsa as driver. But the result is always the same: retroarch.cfg:

Pulse:

audio_filter_dir = “default” audio_driver = “pulse” audio_resampler = “sinc” audio_rate_control_delta = “0.005000” audio_max_timing_skew = “0.050000” audio_volume = “0.000000” audio_mixer_volume = “0.000000” audio_latency = “200” audio_resampler_quality = “3” audio_block_frames = “0” audio_out_rate = “44100” audio_sync = “true” audio_enable = “true” audio_enable_menu = “false” audio_mute_enable = “false” audio_mixer_mute_enable = “false” audio_rate_control = “true” input_audio_mute = “f9” input_audio_mute_btn = “nul” input_audio_mute_axis = “nul” input_audio_mute_mbtn = “nul” audio_dsp_plugin = “” audio_device = “”

Alsa:

audio_filter_dir = “default” audio_driver = “alsathread” audio_resampler = “CC” audio_sync = “false” audio_enable = “true” audio_enable_menu = “false” audio_mute_enable = “false” audio_mixer_mute_enable = “false” audio_rate_control = “true” input_audio_mute = “f9” input_audio_mute_btn = “nul” input_audio_mute_axis = “nul” input_audio_mute_mbtn = “nul” audio_device = “hdmi:CARD=NVidia,DEV=1” audio_rate_control_delta = “0.005000” audio_max_timing_skew = “0.050000” audio_volume = “0.000000” audio_mixer_volume = “0.000000” audio_latency = “64” audio_resampler_quality = “3” audio_block_frames = “0” audio_out_rate = “48000” audio_dsp_plugin = “”

I hope anyone can help :slight_smile: Thank you in advance

Christian

Hi, the cause was: video_vsync = “true”

if i set it to: video_vsync = “false”

the sound is working fine :slight_smile:

Christian

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