Beetle HW crashing (BEX64 StackHash)

Lately I’m having issues with Beetle HW crashing. Only NFS High Stakes loads a little before crashing too. Funny is that, before I had to reinstall Windows in this computer, it worked. I installed everything that it had before and it doesnt work anymore.

I searched around similar issues around and mostly it is due to Data Prevention Execution. I disabled and it crashed again, I’ve tried to disable only in Retroarch and it wasnt possible because it was a 64 bit application. 32 bit version crash too.

I tried to run in debug but I coudnt find anything that helped me to identify any issue.

Thanks for the support.

[INFO] RetroArch 1.6.7 (Git a235c0b)

[INFO] === Build ======================================= [INFO] Version: 1.6.7 [INFO] Git: a235c0b [INFO] ================================================= [INFO] [Config]: Loading default config. [INFO] [Config]: loading config from: (null). [INFO] Environ SET_PIXEL_FORMAT: RGB565. [INFO] Redirecionando o Jogo-Salvo em “D:\Users\Jeff\AppData\Roaming\RetroArch\saves.srm”. [INFO] Redirecionando o Estado de Jogo em “D:\Users\Jeff\AppData\Roaming\RetroArch\states.state”. [INFO] Versão da API libretro: 1 [INFO] Compilado contra a API: 1 [INFO] [Audio]: Set audio input rate to: 29970.03 Hz. [INFO] Shader encontrado “D:\Users\Jeff\AppData\Roaming\RetroArch\shaders\retroarch.glslp” [INFO] [Video]: Video @ fullscreen [INFO] [GL]: Found GL context: wgl [INFO] [GL]: Detecting screen resolution 1360x768. [INFO] [WGL]: wglSwapInterval(1) [INFO] [GL]: Vendor: Intel, Renderer: Intel® HD Graphics 4400. [INFO] [GL]: Version: 4.2.0 - Build 10.18.10.3368. [INFO] [GL]: Using resolution 1360x768 [INFO] [GL]: Default shader backend found: glsl. [INFO] [Shader driver]: Using GLSL shader backend. [INFO] [GLSL]: Checking GLSL shader support … [WARN] [GL]: Stock GLSL shaders will be used. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 3:1: ‘assigning’ : implict conversion between types allowed from GLSL 1.20

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 3:1: ‘assigning’ : implict conversion between types allowed from GLSL 1.20

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 3:1: ‘assigning’ : implict conversion between types allowed from GLSL 1.20 WARNING: 3:1: ‘assigning’ : implict conversion between types allowed from GLSL 1.20

[INFO] [GLSL]: Linking GLSL program. [INFO] [GL]: Using 4 textures. [INFO] [GL]: Loaded 1 program(s). [INFO] [GL]: Using GL_RGB565 for texture uploads. [INFO] [XInput]: Found XInput v1.4. [INFO] [XInput]: Found controller, user #0 [INFO] [XInput]: Pads connected: 1 [INFO] [DINPUT]: Enumerating joypads … [INFO] [DINPUT]: Device #0 PID: {02A1} VID:{045E} [INFO] [DINPUT]: Done enumerating joypads … [INFO] [XInput]: Attempting autoconf for, user #0 [INFO] [XInput]: Attempting autoconf for, user #1 [INFO] [XInput]: Attempting autoconf for, user #2 [INFO] [XInput]: Attempting autoconf for, user #3 [INFO] [XInput]: Attempting autoconf for, user #4 [INFO] [XInput]: Attempting autoconf for, user #5 [INFO] [XInput]: Attempting autoconf for, user #6 [INFO] [XInput]: Attempting autoconf for, user #7 [INFO] [XInput]: Attempting autoconf for, user #8 [INFO] [XInput]: Attempting autoconf for, user #9 [INFO] [XInput]: Attempting autoconf for, user #10 [INFO] [XInput]: Attempting autoconf for, user #11 [INFO] [XInput]: Attempting autoconf for, user #12 [INFO] [XInput]: Attempting autoconf for, user #13 [INFO] [XInput]: Attempting autoconf for, user #14 [INFO] [XInput]: Attempting autoconf for, user #15 [INFO] [Joypad]: Found joypad driver: “xinput”. [INFO] [Autoconf]: 61 profiles found. [INFO] [Font]: Using font rendering backend: freetype. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency. [INFO] [Menu]: Found menu display driver: “menu_display_gl”. [INFO] Found #pragma parameter Y Threshold (trY) 48.000000 0.000000 255.000000 1.000000 [INFO] Found #pragma parameter U Threshold (trU) 7.000000 0.000000 255.000000 1.000000 [INFO] Found #pragma parameter V Threshold (trV) 6.000000 0.000000 255.000000 1.000000 [INFO] Found #pragma parameter HQx Scale (SCALE) 2.000000 2.000000 4.000000 1.000000 [INFO] [Font]: Using font rendering backend: freetype. [INFO] [Autoconf]: selected configuration: D:\Users\Jeff\AppData\Roaming\RetroArch\autoconfig\xinput\XInput_Controller_User_1.cfg [INFO] [Font]: Using font rendering backend: freetype. [INFO] SRAM não será salva. [INFO] Found #pragma parameter Y Threshold (trY) 48.000000 0.000000 255.000000 1.000000 [INFO] Found #pragma parameter U Threshold (trU) 7.000000 0.000000 255.000000 1.000000 [INFO] Found #pragma parameter V Threshold (trV) 6.000000 0.000000 255.000000 1.000000 [INFO] Found #pragma parameter HQx Scale (SCALE) 2.000000 2.000000 4.000000 1.000000 [INFO] Carregando arquivo de histórico: [D:\Users\Jeff\AppData\Roaming\RetroArch\content_history.lpl]. [INFO] Carregando arquivo de histórico: [D:\Users\Jeff\AppData\Roaming\RetroArch\content_favorites.lpl]. [INFO] Carregando arquivo de histórico: [D:\Users\Jeff\AppData\Roaming\RetroArch\content_music_history.lpl]. [INFO] Carregando arquivo de histórico: [D:\Users\Jeff\AppData\Roaming\RetroArch\content_video_history.lpl]. [INFO] Carregando arquivo de histórico: [D:\Users\Jeff\AppData\Roaming\RetroArch\content_image_history.lpl]. [INFO] [GL]: VSync => on [INFO] [WGL]: wglSwapInterval(1) [INFO] [GL]: VSync => on [INFO] [WGL]: wglSwapInterval(1) [INFO] Using content: D:\Users\Jeff\Documents\Meus Jogos\PS1\SLUS-00797.CUE. [INFO] arg #0: retroarch [INFO] arg #1: D:\Users\Jeff\Documents\Meus Jogos\PS1\SLUS-00797.CUE [INFO] arg #2: -s [INFO] arg #3: D:\Users\Jeff\AppData\Roaming\RetroArch\saves [INFO] arg #4: -S [INFO] arg #5: D:\Users\Jeff\AppData\Roaming\RetroArch\states [INFO] arg #6: -c [INFO] arg #7: D:\Users\Jeff\AppData\Roaming\RetroArch\retroarch.cfg [INFO] arg #8: -L [INFO] arg #9: D:\Users\Jeff\AppData\Roaming\RetroArch\cores\mednafen_psx_hw_libretro.dll [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames. [INFO] Set config file to : D:\Users\Jeff\AppData\Roaming\RetroArch\retroarch.cfg [INFO] RetroArch 1.6.7 (Git a235c0b) [INFO] Redirecionando o Jogo-Salvo em “D:\Users\Jeff\AppData\Roaming\RetroArch\saves\SLUS-00797.srm”. [INFO] Redirecionando o Estado de Jogo em “D:\Users\Jeff\AppData\Roaming\RetroArch\states\SLUS-00797.state”. [INFO] === Build ======================================= [INFO] Version: 1.6.7 [INFO] Git: a235c0b [INFO] ================================================= [INFO] Loading dynamic libretro core from: “D:\Users\Jeff\AppData\Roaming\RetroArch\cores\mednafen_psx_hw_libretro.dll” [INFO] [overrides] core-specific overrides found at D:\Users\Jeff\AppData\Roaming\RetroArch\config\Beetle PSX HW\Beetle PSX HW.cfg. [INFO] [overrides] no game-specific overrides found at D:\Users\Jeff\AppData\Roaming\RetroArch\config\Beetle PSX HW\SLUS-00797.cfg. [INFO] Config: appending config “D:\Users\Jeff\AppData\Roaming\RetroArch\config\Beetle PSX HW\Beetle PSX HW.cfg”

I don’t see any crash in that log. Is there supposed to be one in there?

Other than that, make sure you have any and all BIOS files present and recognized and make sure you don’t load GLSL shaders with the vulkan renderer or slang shaders with the GL renderer.

I tried to make configs as close as I remember that was previously. I didnt use any shaders and BIOS were the same files I used before. I downloaded other BIOS pack just to be sure but no luck.


Computer Brand Name: Samsung 270E5J/2570EJ

Operating System
Operating System: Microsoft Windows 8.1 Single Language (x64) Build 9600 UEFI Boot: Present

Current User Name: Jeff

Video Card
Video Card:Intel Haswell-MB ULT GT2 - Integrated Graphics Controller [D0] [Samsung Electronics] Video Chipset: Intel HD Graphics 4400 Video Bus: Integrated Driver Information
Driver Manufacturer: Intel Corporation Driver Description: Intel® HD Graphics Family Driver Version: 10.18.10.3368

I reinstalled everything with Intel drivers instead of OEM ones and it worked again. I simply cant understand what exactly happened to work because, although this laptop started to work, I reinstalled Windows on my desktop using up to date Intel and Nvidia drivers and manufacturers drivers and it is incredibly slow on either cases.

Beetle HW when it works, it is fantastic, especially the compatibility, but I simply cant understand why when you need to reinstall the OS it magically stops working as it should.