BEETLE PSX HW shaders @ 32x resolution

Is there any way to get shaders to scale correctly when using a higher internal resolution with beetle psx ?? would love to get a good scanline effect going with crt-geom but i can’t figure out how to get it to look right.

There’s no really good solution to that problem. You can set an absolute resolution on the first pass to drop it down to a resolution that looks right, but that pretty much defeats the purpose of the increased internal res.