This makes sense, and I learned a lot from the post at the Blur Busters forums. Really great info; I’m sold on 240Hz!
All you need is 120Hz or higher, and adjustable software-based black frame insertion, which seems like it should be fairly easy to implement in emulators. This should be sufficient to take care of motion blur until we get to 1000Hz displays.
I think the next hurdle to clear for CRT emulation is brightness. I’m excited about the brighter overdriven strobed displays now available, but does the strobing add input lag compared to software-based black frame insertion? If so, I’d probably prefer to go with the (non-strobing) brightest 240Hz display available with >16ms input lag. 500 nits non-strobing should be sufficient for scanlines and BFI @ 120Hz, and still provide plenty of punch.
However, don’t you need even more brightness if you’re using higher refresh rates and adjustable black frame insertion to get 60fps? If you’re doing OFF:OFF:OFF:ON @ 240Hz with 60fps, isn’t that a 75% reduction in brightness? If you add scanlines that’s now a ~90% reduction in brightness and if you add the RGB mask, ~95%, so now you need 2,000-3,000 nits . I hope I’m wrong about this…
Ultimately, to do CRT emulation with BFI, scanlines and realistic RGB mask emulation it might take something like the custom-built, overdriven, water-cooled, edge-lit LCD you described, with retina resolution and >16ms input lag . You probably need 1000 - 2000 nits if using BFI @ 120Hz, to ballpark it. It would be cumbersome and ugly, but you could hide it inside of a CRT-like case! I really hope someone tries this.