After upgrading my GPU to Geforce 1060 6GB I m getting a black screen when I try to launch any core for PSX, N64, Dreamcast, SegaCD and PC CD engine. Only runs Genesis and Neogeo.
PS: Reset my Windows 10 pro already and installed the latest version for all drivers!
Log Print:
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
[INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
[INFO] Built: May 10 2019
[INFO] Version: 1.7.7
[INFO] Git: 52dd39f98a
[INFO] =================================================
[INFO] Environ SET_PIXEL_FORMAT: RGB565.
[INFO] Redirecting save file to "C:\RetroArch-Emu\saves\.srm".
[INFO] Redirecting savestate to "C:\RetroArch-Emu\states\.state".
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
[INFO] [Video]: Video @ fullscreen
[INFO] [GL]: Found GL context: wgl
[INFO] [GL]: Detecting screen resolution 3840x2160.
[INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisĚŠÚ›INFO] [WGL]: Adaptive VSync supported.
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1060 6GB/PCIe/SSE2.
[INFO] [GL]: Version: 4.6.0 NVIDIA 431.70.
[INFO] [GL]: Using resolution 3840x2160
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [GL]: Using GL_RGB565 for texture uploads.
[INFO] [XInput]: Found XInput v1.4.
[INFO] [XInput]: Found controller, user #0
[INFO] [XInput]: Pads connected: 1
[INFO] [DINPUT]: Enumerating joypads ...
[INFO] [DINPUT]: Device #0 PID: {02E0} VID:{045E}
[INFO] [DINPUT]: Done enumerating joypads ...
[INFO] [XInput]: Attempting autoconf for "XInput Controller (User 1)", user #0
[INFO] [DINPUT]: Found XInput pad at index 0 (DINPUT index 0)
[INFO] [XInput]: Found VID/PID (045E/02E0) from DINPUT index 0 for "XInput Controller (User 1)", user #0
[INFO] [XInput]: Attempting autoconf for user #1
[INFO] [XInput]: Attempting autoconf for user #2
[INFO] [XInput]: Attempting autoconf for user #3
[INFO] [XInput]: Attempting autoconf for user #4
[INFO] [XInput]: Attempting autoconf for user #5
[INFO] [XInput]: Attempting autoconf for user #6
[INFO] [XInput]: Attempting autoconf for user #7
[INFO] [XInput]: Attempting autoconf for user #8
[INFO] [XInput]: Attempting autoconf for user #9
[INFO] [XInput]: Attempting autoconf for user #10
[INFO] [XInput]: Attempting autoconf for user #11
[INFO] [XInput]: Attempting autoconf for user #12
[INFO] [XInput]: Attempting autoconf for user #13
[INFO] [XInput]: Attempting autoconf for user #14
[INFO] [XInput]: Attempting autoconf for user #15
[INFO] [Joypad]: Found joypad driver: "xinput".
[INFO] [Autoconf]: 127 profiles found.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Video]: Found display server: win32
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Autoconf]: selected configuration: C:\RetroArch-Emu\autoconfig\xinput\XInput_Controller_User_1.cfg
[INFO] [Menu]: Found menu display driver: "gl".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Menu]: Found menu display driver: "gl".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [LED]: LED driver = 'null' 0000000000AB03C0
[INFO] [MIDI]: Initializing ...
[INFO] [MIDI]: Input disabled.
[INFO] [MIDI]: Output disabled.
[INFO] [MIDI]: Initialized "winmm" driver.
[INFO] SRAM will not be saved.
[INFO] Loading history file: [C:\RetroArch-Emu\content_history.lpl].
[INFO] Loading history file: [C:\RetroArch-Emu\content_favorites.lpl].
[INFO] Loading history file: [C:\RetroArch-Emu\content_music_history.lpl].
[INFO] Loading history file: [C:\RetroArch-Emu\content_video_history.lpl].
[INFO] Loading history file: [C:\RetroArch-Emu\content_image_history.lpl].
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] Written to playlist file: C:\RetroArch-Emu\playlists\Sony - PlayStation.lpl
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] Using content: D:\Emulators\roms\psx\Crash Bandicoot 2 - Cortex Strikes Back (USA).cue.
[INFO] arg #0: retroarch
[INFO] arg #1: D:\Emulators\roms\psx\Crash Bandicoot 2 - Cortex Strikes Back (USA).cue
[INFO] arg #2: -s
[INFO] arg #3: C:\RetroArch-Emu\saves
[INFO] arg #4: -S
[INFO] arg #5: C:\RetroArch-Emu\states
[INFO] arg #6: -c
[INFO] arg #7: C:\RetroArch-Emu\retroarch.cfg
[INFO] arg #8: -L
[INFO] arg #9: C:\RetroArch-Emu\cores\mednafen_psx_hw_libretro.dll
[INFO] arg #10: -v
[INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] Unloading game..
[INFO] Unloading core..
[INFO] Unloading core symbols..
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] Set config file to : C:\RetroArch-Emu\retroarch.cfg
[INFO] RetroArch 1.7.7 (Git 52dd39f98a)
[INFO] Redirecting save file to "C:\RetroArch-Emu\saves\Crash Bandicoot 2 - Cortex Strikes Back (USA).srm".
[INFO] Redirecting savestate to "C:\RetroArch-Emu\states\Crash Bandicoot 2 - Cortex Strikes Back (USA).state".
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
[INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
[INFO] Built: May 10 2019
[INFO] Version: 1.7.7
[INFO] Git: 52dd39f98a
[INFO] =================================================
[INFO] Loading dynamic libretro core from: "C:\RetroArch-Emu\cores\mednafen_psx_hw_libretro.dll"
[INFO] [Overrides] no core-specific overrides found at C:\RetroArch-Emu\config\Beetle PSX HW\Beetle PSX HW.cfg.
[INFO] [Overrides] no content-dir-specific overrides found at C:\RetroArch-Emu\config\Beetle PSX HW\psx.cfg.
[INFO] [Overrides] no game-specific overrides found at C:\RetroArch-Emu\config\Beetle PSX HW\Crash Bandicoot 2 - Cortex Strikes Back (USA).cfg.
[INFO] [Shaders]: preset directory: C:\RetroArch-Emu\shaders\presets
[INFO] Environ UNSUPPORTED (#52).
[INFO] Environ SET_VARIABLES.
[INFO] Core requested VFS version >= v1, providing v3
[INFO] Environ SET_CONTROLLER_INFO.
[INFO] [Remaps]: remap directory: C:\RetroArch-Emu\config\remaps
[INFO] [Remaps]: no game-specific remap found at C:\RetroArch-Emu\config\remaps\Beetle PSX HW\Crash Bandicoot 2 - Cortex Strikes Back (USA).rmp.
[INFO] [Remaps]: no content-dir-specific remap found at C:\RetroArch-Emu\config\remaps\Beetle PSX HW\psx.rmp.
[INFO] [Remaps]: no core-specific remap found at C:\RetroArch-Emu\config\remaps\Beetle PSX HW\Beetle PSX HW.rmp.
[INFO] Redirecting save file to "C:\RetroArch-Emu\saves\Crash Bandicoot 2 - Cortex Strikes Back (USA).srm".
[INFO] Redirecting savestate to "C:\RetroArch-Emu\states\Crash Bandicoot 2 - Cortex Strikes Back (USA).state".
[INFO] Environ GET_LOG_INTERFACE.
[INFO] Environ SYSTEM_DIRECTORY: "C:\RetroArch-Emu\system".
[INFO] Environ SET_DISK_CONTROL_INTERFACE.
[INFO] Environ GET_PERF_INTERFACE.
[INFO] Environ UNSUPPORTED (#65587).
[INFO] Environ PERFORMANCE_LEVEL: 15.
[INFO] Content loading skipped. Implementation will load it on its own.
[INFO] CRC32: 0x70106695 .
[INFO] Environ SET_INPUT_DESCRIPTORS:
[INFO] Environ GET_RUMBLE_INTERFACE.
[libretro INFO] Rumble interface supported!
[INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
[INFO] Environ SET_CONTROLLER_INFO.
[libretro INFO] Loading D:\Emulators\roms\psx\Crash Bandicoot 2 - Cortex Strikes Back (USA).cue...
[libretro INFO] Checking if required firmware is present.
[libretro WARN] Firmware found but has invalid SHA1: C:\RetroArch-Emu\system\scph5501.bin
[libretro WARN] Expected SHA1: 0555C6FAE8906F3F09BAF5988F00E55F88E9F30B
[libretro WARN] Obtained SHA1: 832E7F42CD555F3848E89272842331CFB3570710
[libretro WARN] Unsupported firmware may cause emulation glitches.
[INFO] Environ SET_HW_RENDER.
[INFO] Requesting Vulkan context.
[INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
[INFO] Environ SET_HW_RENDER.
[INFO] Requesting core OpenGL context (3.3).
[INFO] [RCHEEVOS]: Load task finished
[INFO] Skipping SRAM load..
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 44099.31 Hz.
[INFO] [Video]: Video @ fullscreen
[INFO] [Video]: Using HW render, OpenGL driver forced.
[INFO] [Video]: Using configured "gl" driver for GL HW render.
[INFO] [GL]: Found GL context: wgl
[INFO] [GL]: Detecting screen resolution 3840x2160.
[INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisĚŠÚ›INFO] [WGL]: Adaptive VSync supported.
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1060 6GB/PCIe/SSE2.
[INFO] [GL]: Version: 3.3.0 NVIDIA 431.70.
[INFO] [GL]: Using Core GL context, setting up VAO...
[INFO] [GL]: Using resolution 3840x2160
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GL]: Using 1 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [GL]: Initializing HW render (1024 x 1024).
[INFO] [GL]: Max texture size: 32768 px, renderbuffer size: 32768 px.
[INFO] [GL]: Supports FBO (render-to-texture).
[INFO] [XInput]: Found XInput v1.4.
[INFO] [XInput]: Found controller, user #0
[INFO] [XInput]: Pads connected: 1
[INFO] [DINPUT]: Enumerating joypads ...
[INFO] [DINPUT]: Device #0 PID: {02E0} VID:{045E}
[INFO] [DINPUT]: Done enumerating joypads ...
[INFO] [XInput]: Attempting autoconf for "XInput Controller (User 1)", user #0
[INFO] [DINPUT]: Found XInput pad at index 0 (DINPUT index 0)
[INFO] [XInput]: Found VID/PID (045E/02E0) from DINPUT index 0 for "XInput Controller (User 1)", user #0
[INFO] [XInput]: Attempting autoconf for user #1
[INFO] [XInput]: Attempting autoconf for user #2
[INFO] [XInput]: Attempting autoconf for user #3
[INFO] [XInput]: Attempting autoconf for user #4
[INFO] [XInput]: Attempting autoconf for user #5
[INFO] [XInput]: Attempting autoconf for user #6
[INFO] [XInput]: Attempting autoconf for user #7
[INFO] [XInput]: Attempting autoconf for user #8
[INFO] [XInput]: Attempting autoconf for user #9
[INFO] [XInput]: Attempting autoconf for user #10
[INFO] [XInput]: Attempting autoconf for user #11
[INFO] [XInput]: Attempting autoconf for user #12
[INFO] [XInput]: Attempting autoconf for user #13
[INFO] [XInput]: Attempting autoconf for user #14
[INFO] [XInput]: Attempting autoconf for user #15
[INFO] [Joypad]: Found joypad driver: "xinput".
[INFO] [Autoconf]: 127 profiles found.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Video]: Found display server: win32
[libretro INFO] gl_context_reset called.
[libretro INFO] Building OpenGL state (1x internal res., 16bpp)
[libretro INFO] Binding program for first time: 30
[libretro INFO] Unbinding program for first time: 30
[libretro INFO] Binding program for first time: 31
[libretro INFO] Unbinding program for first time: 31
[libretro INFO] Binding program for first time: 32
[libretro INFO] Unbinding program for first time: 32
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Autoconf]: selected configuration: C:\RetroArch-Emu\autoconfig\xinput\XInput_Controller_User_1.cfg
[INFO] [Menu]: Found menu display driver: "gl".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [LED]: LED driver = 'null' 0000000000AB03C0
[INFO] [MIDI]: Initializing ...
[INFO] [MIDI]: Input disabled.
[INFO] [MIDI]: Output disabled.
[INFO] [MIDI]: Initialized "winmm" driver.
[libretro INFO] Controller 1: PlayStation Controller
[libretro INFO] Controller 2: PlayStation Controller
[INFO] Loading history file: [C:\RetroArch-Emu\content_history.lpl].
[INFO] Loading history file: [C:\RetroArch-Emu\content_favorites.lpl].
[INFO] Loading history file: [C:\RetroArch-Emu\content_music_history.lpl].
[INFO] Loading history file: [C:\RetroArch-Emu\content_video_history.lpl].
[INFO] Loading history file: [C:\RetroArch-Emu\content_image_history.lpl].
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] Written to playlist file: C:\RetroArch-Emu\content_history.lpl
[INFO] Environ SET_GEOMETRY.
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] Content ran for a total of: 00 hours, 00 minutes, 10 seconds.
[INFO] Saving runtime log file: C:\RetroArch-Emu\playlists\logs\Beetle PSX HW\Crash Bandicoot 2 - Cortex Strikes Back (USA).lrtl
[INFO] No content, starting dummy core.
[INFO] arg #0: retroarch
[INFO] arg #1: --menu
[INFO] arg #2: -s
[INFO] arg #3: C:\RetroArch-Emu\saves
[INFO] arg #4: -S
[INFO] arg #5: C:\RetroArch-Emu\states
[INFO] arg #6: -c
[INFO] arg #7: C:\RetroArch-Emu\retroarch.cfg
[INFO] Saving RAM type #0 to "C:\RetroArch-Emu\saves\Crash Bandicoot 2 - Cortex Strikes Back (USA).srm".
[INFO] Saved successfully to "C:\RetroArch-Emu\saves\Crash Bandicoot 2 - Cortex Strikes Back (USA).srm".
[INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] Unloading game..
[libretro INFO] gl_context_destroy called.
[INFO] Unloading core..
[libretro INFO] [Beetle PSX HW]: Samples / Frame: 738.24383
[libretro INFO] [Beetle PSX HW]: Estimated FPS: 59.73636
[INFO] Unloading core symbols..
[INFO] Saved core options file to "C:\RetroArch-Emu\retroarch-core-options.cfg"
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] Set config file to : C:\RetroArch-Emu\retroarch.cfg
[INFO] RetroArch 1.7.7 (Git 52dd39f98a)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
[INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
[INFO] Built: May 10 2019
[INFO] Version: 1.7.7
[INFO] Git: 52dd39f98a
[INFO] =================================================
[INFO] Environ SET_PIXEL_FORMAT: RGB565.
[INFO] Redirecting save file to "C:\RetroArch-Emu\saves\Crash Bandicoot 2 - Cortex Strikes Back (USA).srm".
[INFO] Redirecting savestate to "C:\RetroArch-Emu\states\Crash Bandicoot 2 - Cortex Strikes Back (USA).state".
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
[INFO] [Video]: Video @ fullscreen
[INFO] [GL]: Found GL context: wgl
[INFO] [GL]: Detecting screen resolution 3840x2160.
[INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisĚŠÚ›INFO] [WGL]: Adaptive VSync supported.
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1060 6GB/PCIe/SSE2.
[INFO] [GL]: Version: 4.6.0 NVIDIA 431.70.
[INFO] [GL]: Using resolution 3840x2160
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [GL]: Using GL_RGB565 for texture uploads.
[INFO] [XInput]: Found XInput v1.4.
[INFO] [XInput]: Found controller, user #0
[INFO] [XInput]: Pads connected: 1
[INFO] [DINPUT]: Enumerating joypads ...
[INFO] [DINPUT]: Device #0 PID: {02E0} VID:{045E}
[INFO] [DINPUT]: Done enumerating joypads ...
[INFO] [XInput]: Attempting autoconf for "XInput Controller (User 1)", user #0
[INFO] [DINPUT]: Found XInput pad at index 0 (DINPUT index 0)
[INFO] [XInput]: Found VID/PID (045E/02E0) from DINPUT index 0 for "XInput Controller (User 1)", user #0
[INFO] [XInput]: Attempting autoconf for user #1
[INFO] [XInput]: Attempting autoconf for user #2
[INFO] [XInput]: Attempting autoconf for user #3
[INFO] [XInput]: Attempting autoconf for user #4
[INFO] [XInput]: Attempting autoconf for user #5
[INFO] [XInput]: Attempting autoconf for user #6
[INFO] [XInput]: Attempting autoconf for user #7
[INFO] [XInput]: Attempting autoconf for user #8
[INFO] [XInput]: Attempting autoconf for user #9
[INFO] [XInput]: Attempting autoconf for user #10
[INFO] [XInput]: Attempting autoconf for user #11
[INFO] [XInput]: Attempting autoconf for user #12
[INFO] [XInput]: Attempting autoconf for user #13
[INFO] [XInput]: Attempting autoconf for user #14
[INFO] [XInput]: Attempting autoconf for user #15
[INFO] [Joypad]: Found joypad driver: "xinput".
[INFO] [Autoconf]: 127 profiles found.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Video]: Found display server: win32
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Autoconf]: selected configuration: C:\RetroArch-Emu\autoconfig\xinput\XInput_Controller_User_1.cfg
[INFO] [Menu]: Found menu display driver: "gl".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [LED]: LED driver = 'null' 0000000000AB03C0
[INFO] [MIDI]: Initializing ...
[INFO] [MIDI]: Input disabled.
[INFO] [MIDI]: Output disabled.
[INFO] [MIDI]: Initialized "winmm" driver.
[INFO] SRAM will not be saved.
[INFO] Loading history file: [C:\RetroArch-Emu\content_history.lpl].
[INFO] Loading history file: [C:\RetroArch-Emu\content_favorites.lpl].
[INFO] Loading history file: [C:\RetroArch-Emu\content_music_history.lpl].
[INFO] Loading history file: [C:\RetroArch-Emu\content_video_history.lpl].
[INFO] Loading history file: [C:\RetroArch-Emu\content_image_history.lpl].
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [config] Saved new config to "C:\RetroArch-Emu\retroarch.cfg".
[INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] Unloading game..
[INFO] Unloading core..
[INFO] Unloading core symbols..
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.```