I saw mention in the 2.9 release notes for BlueMSX (standalone) a “No sprite limit” option. Has anyone ever tried this feature out to see how well it works, can it be added as a core option to the LR core?
Looking at the code, I thought it might be as simple as enabling it on the properties object in Src\Emulator\Properties.c (line 247), but I tried enabling it there and recompiling and I notice no difference in some testing on my RPI3. Not sure if the feature just isn’t fully implemented or there is more work to enable it.