EDIT: “Crop Overscan” seems to break rendering in SNES9x-Next when set to OFF. It must be enabled or the below issue is encountered. END OF EDIT
I haven’t seen anyone else reporting this issue, which seems relatively major, so it may be I’m missing something on my end. On to the pictures!
Short version: what the hell’s going on here?
I didn’t originally download RetroArch v1.0.0.0, so I first encountered this bug in *.1. I tried dropping back, however, and am seeing the same thing there. I see this odd doubling effect across all games I’ve tested (though not at all times–it seems to be certain layers causing the problem, especially during fancy fade effects and such, like the title screen for The Firemen). I’ve tried deleting the config entirely, changing resolutions, filter, VI trap, vsync, GPU sync, etc., none of which seems to impact on this issue.
Firstly, has anyone else encountered this issue or is it something peculiar to me? Secondly, what the hell’s going on here?
My PAL Wii is running at 480p on System Menu 4.1E, Homebrew Channel 1.1.2, RetroArch v1.0.0.1 (same behaviour in *.0).