[QUOTE=carl;40764]shield k1 - 6.0.1
all the nvidia apps are disabled
my only app is RA, so i should have enough ram and cpu to run every core at full speed
CHIP-8 - crash when you load a rom
CaveStory - random crashes
desmume - CPU mode -> JIT, resume, crash!
n64 - aspect ratio -> widescreen, glitches
n64 - reset game, resume, RA freeze! (you have to kill the app)
n64 - low framerate on shield k1? dyn_recompiler, hw_bilinear off, gfx medium etcâŠ, still low framerate ?? (ex. dony kong, yoshis stories, zelda)
n64 - no joypad
ppsspp - ratchet & clank and probably other games. Ex. long jump: l1+r1+xâŠoops, only the first button is recognized. fine with ppsspp-git 16-06-06.
any core, even the app itself - keyboard overlay: shift+ [ a letter/symbol here ] does nothing.
the infamous pcsx - well, it still broken. You could just revert the changes
the infamous pcsx - reboot game, crash! It s not related to multitap.
genesys plus gx - i m not able to start a game, stuck in the bios screen. working fine with picodrive.
emux sega master system - load rom, crash! working on picodrive and plus gx
craft - load, start, crash!
emux gameboy - load rom, crash!
snes - toooo many snes cores here, i m confused! Anyway, snes9x is sluggish on some games (still on k1), you can try timon and pumba jungle games.
gba cores - i m not able to load my saves. i extracted rom+save from my cartbridge so they are .sav. rom and .sav have the same name. the .sav is in [save dir]/[core name]/romName.sav
i also tried to move my save in the rom directory.
it does work like so on pc, psp, ps vita and 3ds with standalone emulators.
auto save/load is off
and many more but i donât remember all of them right now
Big projects like this should have a team to test cores.
If not, well, i m here, i can test cores on k1
A stable branch should be easy to mantain and i would like to know why ra does not have one.
You add new shiny things, then you focus on testing and fixing bugs and here you go a stable build, and againâŠshiny thingsâŠfixesâŠetcâŠ[/QUOTE]
Tomar como base de funcionamento do retroarch 1.3.4 android o Nvidia Shield, acredito que Ă© limitar um grande sistema como Ă© o Retroarch e inclusive o android a um aparelho reservado a um publico muito reduzido que possui este aparelho, eu comprei um MX3-G S812 Quad core 2.00ghz, com 2gb ram ddr3, GPU - Octa Core Mali-450, e me senti distante quando entrei na parte android no fĂłrum do retroarch pois era 90% da perguntas relacionadas a este dispositivo âNvidia Shieldâ acho que o Android nĂŁo pode se limitar somente a isto, pode ser que minha maquina seja limitada em relação ao Nvidia Shield mas creio que nĂŁo pois a mesma suporta atĂ© mesmo vĂdeos em 4k sem problema algum, fica o pedido de nĂŁo ficar muito fechado a somente um aparelho android Nvidia Shield, os cores que ficaram lento no meu foram: bsnes, Desmume( nĂŁo seria possĂvel um core do drastic), n64 alguns bugs grĂĄficos(nĂŁo seria possĂvel um core doN64oid?), (ainda nĂŁo testei o emulador de psx [I]PCSX ReARMed, me veio a ideia nĂŁo seria possĂvel ter um core do epsxe no retroarch? Um abração e tudo de bom.
Meu android 5.1.1[/I]