[QUOTE=hunterk;35387]Accuracy vs balanced only affects a handful of (shitty) games, most famously Air Strike Patrol. Accuracy core also forces 512 px horizontal resolution all the time (as opposed to just when necessary), which doesn’t play nicely with all shaders. I personally use balanced for most things.
Yes, hard gpu sync 0 has a significant performance impact but it also reduces input latency, so it’s good to turn it on if you have the headroom. There’s not a whole of things you can do to improve performance on the RetroArch side of things–other than disabling shaders and hard gpu sync–but some cores have ‘core options’ (you can get to them by going back into the menu after loading a game; you’ll see ‘core options’ on that first quick menu screen) that can help. Bsnes isn’t one of them, though.[/QUOTE]
BSNES is better than Snes9x right? I mean in most situations.
So that forced 512px horizontal resolution has no impact on visual quality?
I’m just trying to figure out why I’m getting slowdowns with such a strong pc for an snes emu.
I’m getting some crackle in the sound when it slows down, i read that this can have to do with vsync? Maybe that is the whole issue?
(i’m getting zero issue with balanced so far, but I’m feeling like I should be able to use accuracy. Mostly just worried about losing visual fidelity)