Bug submission thread (for RetroArch 0.9.9)

The next interim release will be RetroArch 0.9.9.1 (for all platforms). For this next ‘bugfix’ release, I want people to submit to me issues that are currently bothering them in the latest 0.9.9 releases.

Note - be concise, be specific and be detailed in your ‘bug’ or ‘issue reports’. Otherwise I will have to spend time asking you followup questions which will detract from how fast we can get a new release out.

Also - do note that certain issues might get ignored if they turn out to be too substantial in terms of effort required to address them - in which case they’ll be moved to the RetroArch 1.0.0 feature list.

PS3 version:

BUG #1: if Retroarch doesn’t find the last shader file configured, it crashes.

For example: if you put a cgp/shader in a usb dongle and configure RA to load from that, it works. But if you turn off the console, take out the usb dongle and run RA, it goes black screen.

It’s the same if you try to load a cgp with a wrong shader path or name.

Sugestion: if any error happen during load cgp, RA should return to a default working preset (stock-stock ?). And show a load error msg on screen.

Do core issues count? If so, I submitted a few on libretro-mednafen git that I don’t think have been looked at yet. They are all problems with the Mednafen-PSX core with specific games that don’t have said problems in proper Mednafen. Adventures of Little Ralph, Blood Omen: Legacy of Cain, and Klonoa. Someone submitted an input bug report (issue #14) there that is still open for Tales of Eternia (Destiny II) and Tales of Phantasia too. Almost all of them are game breaking.

PS3 - BUG #2:

In load game history, when you fill up the game list screen with a lot of entries, you can’t scroll correctly to the second page.

This has already been fixed after the initial 0.9.9 release on PS3 and will be in the next version.

Have you tried recompiling from source? Because I fixed the memory card/input-related issues for Tales of Pahntasia/Destiny at least. The problem was that the libretro core of Mednafen PSX was defaulting to multitap being enabled for both port 1 and 2.

This caused lots of input and memory card (FrontIO)-related problems. So now I automatically disable multitap by default - the plan is to ‘filter out’ if games have multitap capabilities or not in the future based on their ‘serial code’ and then to enable multitap for those - or just have a core option.

Anyway - Klonoa definitely works - I can verify this myself.

I am pretty confident if you try recompiling from source all these issues would be gone. Perhaps I need to reupload updated versions of the DLL to the libretro update server (for Windows).

I tried compiling cores using the git+mingw 64bit pack from the RetroArch compiling guide, but couldn’t figure out how to choose which specific mednafen core to make. I actually wanted to compile 32bit dlls instead (for compatibility with my older PCs), but had a really hard time getting commands to work when I tried to set up git and mingw myself.

Hi Squarepusher, an issue I had reported in the 0.9.8.4 release for Wii is still present in the latest version. Restarting RetroArch or changing the core results in Player 1 and Player 2 controllers being swapped (this can be seen with the blue light on the Wii remotes changing places).

Not a huge issue, but can be annoying as Player 1 has control of the GUI and players can have specific controls assigned to buttons. I was using two original Classic Controllers.

Android BUG #1

GBA runs at extremely slow speeds, replacing VBA Next with GPSP is the solution

Yeah… That’s not a bug. That is just crappy hardware running an even crappier OS not being able to handle VBA-Next full speed.

I figured out how to build libretro-super. Eternia, Phantasia, Little Ralph and Klonoa are fixed, but Blood Omen still runs extremely slowly.

FBA core still has some compatibility issues, games such as Hook can not run at all. It happens to android and wii port, as far as I tested.

PS3 - BUG #3:

When trying to load a cgp with this parameter as true:

float_framebufferN = true

It crashes! Only works as false on PS3. This is why I can’t use the latest mdapt.

This is normal - float framebuffer is not supported right now in RGL. It might be in the future.

BUG report - Android 4.1.2, All emulators

Load iso/rom, wait till emulaiton starts. Then if I press HOME button on the phone to return to home screen and do other stuff (check msg, etc), then awake retroarch, emulation continues, but Input won’t work anymore. I’m referring to the phone physical buttons and my bluetooth gamepad. Not sure about the overlay controls, I don’t use them.

Issue report - Android 4.1.2, FBA (CPS3) emulator

When playing Warzard, game seems to run fine, except that every ~10 seconds there is a major slowdown, both audio and video, for about 1 second. I have tested another CPS3 game, Street Fighter III, and it works fine.

I’m using the threaded video driver…

if you have red earth no cd it will boot up as warzard. reset in game and it will play like it should

Wii bug:

Pressing the power button on the wii remote only turns off the remote. Previously it returned the wii to the home menu. Ideally it would power off the wii completely. Thanks!

Not a bug, we took this out.

The buttons on Slam Masters II on the CPS2 core are not hooked up. D-pad works. Tested on Wii RetroArch 0.9.9.

I can look at hooking that up.