Bug with fba-core + retroarch lastest git

Hello,

Triggering “input_b_btn” on any kind of controller trigger a reset on my games. I’m using autoconfig and everything seems fine on other cores, so i don’t think it is an issue with my config.

Skeleton config file for RetroArch

Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc …

This will be overridden by explicit command line options.

savefile_directory = “/media/EMU_DISK/retroarch/savefiles/”

Save all save states (*.state) to this directory.

This will be overridden by explicit command line options.

savestate_directory = “/media/EMU_DISK/retroarch/savestates/”

If set to a directory, Content which is temporarily extracted

will be extracted to this directory.

extraction_directory = “/tmp/”

Save all playlist files to this directory.

playlist_directory =

If set to a directory, the content history playlist will be saved

to this directory.

content_history_dir =

Automatically saves a savestate at the end of RetroArch’s lifetime.

The path is $SRAM_PATH.auto.

RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.

savestate_auto_save = false

savestate_auto_load = true

Load libretro from a dynamic location for dynamically built RetroArch.

This option is mandatory.

Path to a libretro implementation.

libretro_path = “/path/to/libretro.so”

A directory for where to search for libretro core implementations.

libretro_directory = “/usr/lib/libretro/”

A directory for where to search for libretro core information.

libretro_info_path = “/usr/share/libretro/info/”

Sets mode for archived files in file browser.

0 = Ask, 1 = Load Archive, 2 = Open Archive

archive_mode = 0

Sets log level for libretro cores (GET_LOG_INTERFACE).

If a log level issued by a libretro core is below libretro_log_level, it is ignored.

DEBUG logs are always ignored unless verbose mode is activated (–verbose).

DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.

libretro_log_level = 0

Enable or disable verbosity level of frontend.

log_verbosity = false

If this option is enabled, every content file loaded in RetroArch will be

automatically added to a history list.

history_list_enable = true

Enable or disable RetroArch performance counters

perfcnt_enable = false

Path to core options config file.

This config file is used to expose core-specific options.

It will be written to by RetroArch.

A default path will be assigned if not set.

core_options_path =

Path to content load history file.

RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.

A default path will be assigned if not set.

game_history_path =

Number of entries that will be kept in content history file.

game_history_size = 100

Sets the “system” directory.

Implementations can query for this directory to load BIOSes, system-specific configs, etc.

system_directory = “/media/EMU_DISK/retroarch/system/”

Sets start directory for menu content browser.

rgui_browser_directory = “/media/EMU_DISK/roms/”

Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.

Usually set by developers who bundle libretro/RetroArch apps to point to assets.

content_directory = “/media/EMU_DISK/retroarch/content/”

Assets directory. This location is queried by default when menu interfaces try to look for

loadable assets, etc.

assets_directory = “/usr/share/retroarch/assets/”

Sets start directory for menu config browser.

rgui_config_directory = “~/.config/retroarch/”

Show startup screen in menu.

Is automatically set to false when seen for the first time.

This is only updated in config if config_save_on_exit is set to true, however.

rgui_show_start_screen = true

Flushes config to disk on exit. Useful for menu as settings can be modified.

Overwrites the config. #include’s and comments are not preserved.

config_save_on_exit = false

Load up a specific config file based on the core being used.

core_specific_config = false

Video

Video driver to use. “gl”, “xvideo”, “sdl”

video_driver = “gl”

Which OpenGL context implementation to use.

Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.

By default, tries to use first suitable driver.

video_context_driver =

Windowed x resolution scale and y resolution scale

(Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)

video_scale = 3.0

Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.

video_fullscreen_x = 0

video_fullscreen_y = 0

Start in fullscreen. Can be changed at runtime.

video_fullscreen = true

If fullscreen, prefer using a windowed fullscreen mode.

video_windowed_fullscreen = false

Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),

suggests RetroArch to use that particular monitor.

video_monitor_index = 0

Forcibly disable composition. Only works in Windows Vista/7 for now.

video_disable_composition = false

Video vsync.

video_vsync = true

Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows

have video problems with sRGB FBO support enabled.

video_force_srgb_disable = false

Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.

video_hard_sync = false

Sets how many frames CPU can run ahead of GPU when using video_hard_sync.

Maximum is 3.

video_hard_sync_frames = 0

Sets how many milliseconds to delay after VSync before running the core.

Can reduce latency at cost of higher risk of stuttering.

Maximum is 15.

video_frame_delay = 0

Inserts a black frame inbetween frames.

Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.

video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).

video_black_frame_insertion = false

Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.

video_threaded = false

Use a shared context for HW rendered libretro cores.

Avoids having to assume HW state changes inbetween frames.

video_shared_context = false

Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.

video_smooth = true

Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.

video_force_aspect = true

Only scales video in integer steps.

The base size depends on system-reported geometry and aspect ratio.

If video_force_aspect is not set, X/Y will be integer scaled independently.

video_scale_integer = false

A floating point value for video aspect ratio (width / height).

If this is not set, aspect ratio is assumed to be automatic.

Behavior then is defined by video_aspect_ratio_auto.

video_aspect_ratio =

aspect_ratio_index = “21”

If this is true and video_aspect_ratio is not set,

aspect ratio is decided by libretro implementation.

If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.

video_aspect_ratio_auto = false

Forces cropping of overscanned frames.

Exact behavior of this option is implementation specific.

video_crop_overscan = true

Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)

video_shader = “/usr/share/libretro/shaders/scanline.cg”

Load video_shader on startup.

Other shaders can still be loaded later in runtime.

video_shader_enable = true

Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.

video_shader_dir = “/usr/share/libretro/shaders/”

CPU-based video filter. Path to a dynamic library.

video_filter =

Defines a directory where CPU-based video filters are kept.

video_filter_dir = “/usr/lib/retroarch/filters/video/”

Path to a font used for rendering messages. This path must be defined to enable fonts.

Do note that the full path of the font is necessary!

video_font_path =

Size of the font rendered.

video_font_size = 32

Enable usage of OSD messages.

video_font_enable = true

Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.

[0.0, 0.0] maps to the lower left corner of the screen.

video_message_pos_x = 0.05

video_message_pos_y = 0.05

Color for message. The value is treated as a hexadecimal value.

It is a regular RGB hex number, i.e. red is “ff0000”.

video_message_color = ffffff

Video refresh rate of your monitor.

Used to calculate a suitable audio input rate.

video_refresh_rate = 59.95

Allows libretro cores to set rotation modes.

Setting this to false will honor, but ignore this request.

This is useful for vertically oriented content where one manually rotates the monitor.

video_allow_rotate = true

Forces a certain rotation of the screen.

The rotation is added to rotations which the libretro core sets (see video_allow_rotate).

The angle is <value> * 90 degrees counter-clockwise.

video_rotation = 0

Audio

Enable audio.

audio_enable = true

Audio output samplerate.

audio_out_rate = 48000

Audio resampler backend. Which audio resampler to use.

Default will use “sinc”.

audio_resampler =

Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.

audio_driver =

Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on …

audio_device =

Audio DSP plugin that processes audio before it’s sent to the driver. Path to a dynamic library.

audio_dsp_plugin =

Directory where DSP plugins are kept.

audio_filter_dir = “/usr/lib/retroarch/filters/audio/”

Will sync (block) on audio. Recommended.

audio_sync = true

Desired audio latency in milliseconds. Might not be honored if driver can’t provide given latency.

audio_latency = 64

Enable audio rate control.

audio_rate_control = true

Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.

Input rate = in_rate * (1.0 +/- audio_rate_control_delta)

audio_rate_control_delta = 0.005

Controls maximum audio timing skew. Defines the maximum change in input rate.

Input rate = in_rate * (1.0 +/- max_timing_skew)

audio_max_timing_skew = 0.05

Audio volume. Volume is expressed in dB.

0 dB is normal volume. No gain will be applied.

Gain can be controlled in runtime with input_volume_up/input_volume_down.

audio_volume = 0.0

Overlay

Defines a directory where overlays are kept for easy access.

overlay_directory = “/usr/share/libretro/overlays/”

Enable or disable the current overlay.

input_overlay_enable = true

Path to input overlay

input_overlay =

Overlay opacity

input_overlay_opacity = 1.0

Overlay scale

input_overlay_scale = 1.0

Input

Input driver. Depending on video driver, it might force a different input driver.

input_driver = sdl

Joypad driver. (Valid: linuxraw, sdl, dinput)

input_joypad_driver =

Keyboard layout for input driver if applicable (udev/evdev for now).

Syntax is either just layout (e.g. “no”), or a layout and variant separated with colon (“no:nodeadkeys”).

input_keyboard_layout =

Defines axis threshold. Possible values are [0.0, 1.0]

input_axis_threshold = 0.5

Enable input auto-detection. Will attempt to autoconfigure

joypads, Plug-and-Play style.

input_autodetect_enable = true

Show the input descriptors set by the core instead of the

default ones.

input_descriptor_label_show = true

Hide input descriptors that were not set by the core.

input_descriptor_hide_unbound = false

Directory for joypad autoconfigs.

If a joypad is plugged in, that joypad will be autoconfigured if a config file

corresponding to that joypad is present in joypad_autoconfig_dir.

Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.

Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.

Requires input_autodetect_enable to be enabled.

joypad_autoconfig_dir = “~/.config/retroarch/autoconfig/”

Sets which libretro device is used for a user.

Devices are indentified with a number.

This is normally saved by the menu.

Device IDs are found in libretro.h.

These settings are overridden by explicit command-line arguments which refer to input devices.

None: 0

Joypad (RetroPad): 1

Mouse: 2

Keyboard: 3

Generic Lightgun: 4

Joypad w/ Analog (RetroPad + Analog sticks): 5

Multitap (SNES specific): 257

Super Scope (SNES specific): 260

Justifier (SNES specific): 516

Justifiers (SNES specific): 772

input_libretro_device_p1 =

input_libretro_device_p2 =

input_libretro_device_p3 =

input_libretro_device_p4 =

input_libretro_device_p5 =

input_libretro_device_p6 =

input_libretro_device_p7 =

input_libretro_device_p8 =

Keyboard input. Will recognize letters (“a” to “z”) and the following special keys (where “kp_”

is for keypad keys):

left, right, up, down, enter, kp_enter, tab, insert, del, end, home,

rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,

f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,

num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,

keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,

period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,

tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,

backslash, rightbracket, kp_period, kp_equals, rctrl, ralt

Keyboard input, Joypad and Joyaxis will all obey the “nul” bind, which disables the bind completely,

rather than relying on a default.

input_player1_a = x

input_player1_b = z

input_player1_y = a

input_player1_x = s

input_player1_start = enter

input_player1_select = rshift

input_player1_l = q

input_player1_r = w

input_player1_left = left

input_player1_right = right

input_player1_up = up

input_player1_down = down

input_player1_l2 =

input_player1_r2 =

input_player1_l3 =

input_player1_r3 =

Two analog sticks (DualShock-esque).

Bound as usual, however, if a real analog axis is bound,

it can be read as a true analog.

Positive X axis is right, Positive Y axis is down.

input_player1_l_x_plus =

input_player1_l_x_minus =

input_player1_l_y_plus =

input_player1_l_y_minus =

input_player1_r_x_plus =

input_player1_r_x_minus =

input_player1_r_y_plus =

input_player1_r_y_minus =

If desired, it is possible to override which joypads are being used for user 1 through 8.

First joypad available is 0.

input_player1_joypad_index = 0

input_player2_joypad_index = 1

input_player3_joypad_index = 2

input_player4_joypad_index = 3

input_player5_joypad_index = 4

input_player6_joypad_index = 5

input_player7_joypad_index = 6

input_player8_joypad_index = 7

Joypad buttons.

Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.

You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.

E.g. “h0up”

input_player1_a_btn =

input_player1_b_btn =

input_player1_y_btn =

input_player1_x_btn =

input_player1_start_btn =

input_player1_select_btn =

input_player1_l_btn =

input_player1_r_btn =

input_player1_left_btn =

input_player1_right_btn =

input_player1_up_btn =

input_player1_down_btn =

input_player1_l2_btn =

input_player1_r2_btn =

input_player1_l3_btn =

input_player1_r3_btn =

Axis for RetroArch D-Pad.

Needs to be either ‘+’ or ‘-’ in the first character signaling either positive or negative direction of the axis, then the axis number.

Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.

input_player1_left_axis =

input_player1_right_axis =

input_player1_up_axis =

input_player1_down_axis =

Holding the turbo while pressing another button will let the button enter a turbo mode

where the button state is modulated with a periodic signal.

The modulation stops when the button itself (not turbo button) is released.

input_player1_turbo =

Describes the period and how long of that period a turbo-enabled button should behave.

Numbers are described in frames.

input_turbo_period = 6

input_turbo_duty_cycle = 3

This goes all the way to user 8 (player2, player3, etc), but omitted for clarity.

All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.

Toggles fullscreen.

input_toggle_fullscreen = f

Saves state.

input_save_state = f2

Loads state.

input_load_state = f4

State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).

When slot is != 0, path will be $path%d, where %d is slot number.

input_state_slot_increase = f7

input_state_slot_decrease = f6

Toggles between fast-forwarding and normal speed.

input_toggle_fast_forward = space

Hold for fast-forward. Releasing button disables fast-forward.

input_hold_fast_forward = l

Key to exit RetroArch cleanly.

Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.

On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.

input_exit_emulator = escape

Applies next and previous shader in directory.

input_shader_next = m

input_shader_prev = n

Hold button down to rewind. Rewinding must be enabled.

input_rewind = r

Toggle between recording and not.

input_movie_record_toggle = o

Toggle between paused and non-paused state

input_pause_toggle = p

Frame advance when content is paused

input_frame_advance = k

Reset the content.

input_reset = h

Cheats.

input_cheat_index_plus = y

input_cheat_index_minus = t

input_cheat_toggle = u

Mute/unmute audio

input_audio_mute = f9

Take screenshot

input_screenshot = f8

Netplay flip users.

input_netplay_flip_players = i

Hold for slowmotion.

input_slowmotion = e

Enable other hotkeys.

If this hotkey is bound to either keyboard, joybutton or joyaxis,

all other hotkeys will be disabled unless this hotkey is also held at the same time.

This is useful for RETRO_KEYBOARD centric implementations

which query a large area of the keyboard, where it is not desirable

that hotkeys get in the way.

Alternatively, all hotkeys for keyboard could be disabled by the user.

input_enable_hotkey_btn =

input_enable_hotkey = “shift”

Increases audio volume.

input_volume_up = kp_plus

Decreases audio volume.

input_volume_down = kp_minus

Toggles to next overlay. Wraps around.

input_overlay_next =

Toggles eject for disks. Used for multiple-disk content.

input_disk_eject_toggle =

Cycles through disk images. Use after ejecting.

Complete by toggling eject again.

input_disk_next =

Toggles menu.

input_menu_toggle = f1

Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,

and keeps the mouse pointer inside the window to allow relative mouse input

to work better.

input_grab_mouse_toggle = f11

Menu

Menu driver to use. “rgui”, “lakka”, etc.

menu_driver = “rgui”

If enabled, the libretro core will keep running in the background when we

are in the menu.

menu_pause_libretro = false

Enable mouse input inside the menu.

menu_mouse_enable = false

Wrap-around toe beginning and/or end if boundary of list reached horizontally

menu_navigation_wraparound_horizontal_enable = false

Wrap-around to beginning and/or end if boundary of list reached vertically

menu_navigation_wraparound_vertical_enable = false

Filter files being show in ‘Load Content’ by supported extensions

menu_navigation_browser_filter_supported_extensions_enable = true

Camera

Override the default camera device the camera driver uses. This is driver dependant.

camera_device =

Override the default privacy permission for cores that want to access camera services. Is “false” by default.

camera_allow = false

Location

Override the default privacy permission for cores that want to access location services. Is “false” by default.

location_allow = false

Netplay

When being client over netplay, use keybinds for user 1.

netplay_client_swap_input = false

The username of the person running RetroArch. This will be used for playing online, for instance.

netplay_nickname =

The amount of delay frames to use for netplay. Increasing this value will increase

performance, but introduce more latency.

netplay_delay_frames = 0

Netplay mode for the current user.

false is Server, true is Client.

netplay_mode = false

Enable or disable spectator mode for the user during netplay.

netplay_spectator_mode_enable = false

The IP Address of the host to connect to.

netplay_ip_address =

The port of the host IP Address. Can be either a TCP or an UDP port.

netplay_ip_port = 55435

Misc

Enable rewinding. This will take a performance hit when playing, so it is disabled by default.

rewind_enable = false

Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.

The buffer should be approx. 20MB per minute of buffer time.

rewind_buffer_size = 20

Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.

rewind_granularity = 1

Pause gameplay when window focus is lost.

pause_nonactive = true

Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.

The interval is measured in seconds. A value of 0 disables autosave.

autosave_interval =

Path to content database directory.

content_database_path = “/usr/share/libretro/data/”

Path to cheat database directory.

cheat_database_path = “/usr/share/libretro/cheats/”

Path to XML cheat config, a file which keeps track of which

cheat settings are used for individual games.

If the file does not exist, it will be created.

cheat_settings_path =

Directory to dump screenshots to.

screenshot_directory = “/media/EMU_DISK/retroarch/screenshots/”

Records video after CPU video filter.

video_post_filter_record = false

Records output of GPU shaded material if available.

video_gpu_record = false

Screenshots output of GPU shaded material if available.

video_gpu_screenshot = true

Block SRAM from being overwritten when loading save states.

Might potentially lead to buggy games.

block_sram_overwrite = false

When saving a savestate, save state index is automatically increased before

it is saved.

Also, when loading content, the index will be set to the highest existing index.

There is no upper bound on the index.

savestate_auto_index = false

Slowmotion ratio. When slowmotion, content will slow down by factor.

slowmotion_ratio = 3.0

The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).

RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.

Do not rely on this cap to be perfectly accurate.

fastforward_ratio = 1.0

Setting this to false equals no FPS cap and will override the fastforward_ratio value.

fastforward_ratio_throttle_enable = false

Enable stdin/network command interface.

network_cmd_enable = false

network_cmd_port = 55355

stdin_cmd_enable = false

And here is one of my autoconfig files :

input_driver = “udev” input_vendor_id = 3727 input_product_id = 12304 input_b_btn = “0” input_y_btn = “3” input_select_btn = “5” input_start_btn = “7” input_up_btn = “12” input_down_btn = “14” input_left_btn = “15” input_right_btn = “13” input_a_btn = “1” input_x_btn = “4” input_l_btn = “6” input_r_btn = “2” input_l_x_plus_axis = “+0” input_l_x_minus_axis = “-0” input_l_y_plus_axis = “+1” input_l_y_minus_axis = “-1” input_enable_hotkey_btn = “9” input_menu_toggle_btn = “7” input_exit_emulator_btn = “5” input_toggle_fast_forward_btn = “6”

Going back to 1.0.0.3-beta resolved the issue, so i don’t know where but either fba or retroarch need some patching on git.