Can Retroarch scale to fill the screen (N64)?

Re this issue: https://github.com/gonetz/GLideN64/issues/482 Banjo has a massive border around the screen. Since the emulator core itself can’t remove this, currently, could Retroarch scale the output to fill the screen, while maintaining aspect ratio?

There’s a shader, misc/image-adjustment, that includes some cropping options. You can put it as a first pass before any other shaders and use it to crop and scale the image.

Awesome - works great. Thanks. Banjo Kazooie is perfect with:

ZOOM = “1.120000” XPOS = “-0.005000”

1 Like

I’ll have to try this out.

Super Mario 64 has a similar problem on the top/bottom of the screen.

You could also use a custom viewport resolution to fix this if you didn’t want to use a shader.