Cannonball not registering checkpoints

Hi there,

I have been trying to play a bit of Cannonball lately but noticed it’s impossible to complete a run. The game randomly misses to add time when going through random checkpoints. Usually happens after the second or third checkpoint. I used to play Cannonball just fine, I wonder if this is due to some core update or if this is a known bug.

I had this bug when I was adding the 120fps option; if I made the road+landscape+cars all run at 120fps.
That’s why I had to keep the car logic at 30fps iirc.

So I guess something changed the timing.
You can open an issue there for more visibility: https://github.com/libretro/cannonball/issues

2 Likes

Makes sense, as I’m using it with 120 fps. Thank you! I will report this in github.