I’m running the core “mupen64plus_next_libretro.dll” on a laptop under Windows 10 and my gamepad’s (A generic gamepad with Playstation controls) joystick broke so I switched joystick controls to d-pad and vice versa. Frankly I prefer this as I’m more comfortable with the d-pad.
However, while my d-pad is now performing the actions assigned to the joystick, my joystick is still performing the actions assigned to the joystick instead of the d-pad (the game is “The Legend of Zelda: Ocarina of Time,” there are no actions assigned to the d-pad.
This means the game is receiving conflicting inputs from the d-pad and the broken joystick. Why can’t I change the joystick?