Can't load ISOs

I’m running Ubuntu Linux 18.04, and have just started using RetroArch. Emulating a GameBoy Advance using the mGBA core has worked just as well as the standalone version of mGBA that I had been using. However, the other two cores that I’ve attempted to use are Dolphin and Play!, and I’ve run into a problem with both of them- RetroArch can’t seem to handle ISOs. I’ve attempted to play Jak II on Play! and Smashing Drive on Dolphin, and the moment I load them, RetroArch crashes. Like, it’ll close like it’s about to start playing, and then… nothing. With Jak II, it just closes; with Smashing Drive, it closes, then opens again like it’s about to work, but then immediately closes again. My computer is an Alienware 17 R5. After reloading RetroArch, Jak II doesn’t appear in my playlist, but Smashing Drive does (but attempting to run it still crashes RetroArch). I tried updating everything that could be updated, and nothing changed. After failing to run Jak II on Play!, I set up PCSX2 instead, and that runs Jak II just fine, albeit with a little bit of slowdown and a few minor graphical errors (and a LOT of slowdown and huge graphical errors before I adjusted the settings). I have not yet tried to install the standalone version of Dolphin to try Smashing Drive there, yet. I’m willing to provide any other necessary information, but I don’t actually know how to find, like, RetroArch’s error logs, since I’m new to this, so keep that in mind.

We’d need a verbose log to even guess, but there are a fair number of games that just don’t run in Play! that do run in PCSX2, which is a much more mature emulator.

This might be a long shot but I recently had a crashing issue when I had SLI enabled. I took out my graphics cards and cleaned them both as well as the whole system as I was replacing a couple case fans and after that cleaning my temps dropped and the crashing with SLI enabled stopped as well. I used a powerful air blower by the way.

Hi there, let me give a little suggestions

  1. Never install precompile package of retroarch, its much better compile the base of retroarch manually, and then download from inside of retroarch the cores you need.

If you ask why, its very simple, when you compile using optimizations for you hardware, the binary executable normally result more stable for use, and that is very hard on a generic binary executable precopile package from repositories.

  1. Try to load isos from anothers system like
    SegaCD[Genesis Plus GX, PicoDrive]
    Sega Saturn [Yabause, Yabasanshiro, Bettle Saturn, Kronos]
    PlayStation 1 [Bettle PSX, Bettle PSX HW, PCSX ReARMed]
    Dreamcast [Reddream GPL, Flycast]
    PC-Engine [Bettle PCE Fast, Bettle SGX) PlayStation Portable [PPSSPP]

  2. Run the retroarch,from a terminal window using this commands : gdb /usr/bin/retroarch

GNU gdb (Debian 7.12-6) 7.12.0.20161007-git Copyright © 2016 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later http://gnu.org/licenses/gpl.html This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type “show copying” and “show warranty” for details. This GDB was configured as “x86_64-linux-gnu”. Type “show configuration” for configuration details. For bug reporting instructions, please see: http://www.gnu.org/software/gdb/bugs/. Find the GDB manual and other documentation resources online at: http://www.gnu.org/software/gdb/documentation/. For help, type “help”. Type “apropos word” to search for commands related to “word”… Reading symbols from /usr/bin/retroarch…(no debugging symbols found)…done.

(gdb) run

Yes the unique you need execute is run and press enter, if you had the debugge “gdb” installed and the debug symbols for retroarch, is a very useful for developers to fix retroarch in futue versions.

after of that you only need open a new issue, for report for example here in the forum, and then explain and paste the output, for example my trying to open Super Smash Brothers for N64 using Mupen64plus, having the hires_textures in the right path to use.

(gdb) run
Starting program: /usr/bin/retroarch 
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
[INFO] [recording] twitch streaming key empty
[INFO] RetroArch 1.7.6 (Git 250f7e5b27)
[INFO] === Build =======================================
Capacidades: MMX MMXEXT SSE1 SSE2 SSE3 
Built: Feb 13 2019
[INFO] Version: 1.7.6
[INFO] Git: 250f7e5b27
[INFO] =================================================
[New Thread 0x7fffe44ac700 (LWP 32566)]
[INFO] Environ SET_PIXEL_FORMAT: RGB565.
[INFO] Redirigiendo archivo de guardado a "/media/Compartido/Videojuegos/Partidas/Emulador/Bateria/.srm".
[INFO] Redirigiendo archivo de guardado rápido a "/media/Compartido/Videojuegos/Partidas/Emulador/Estado/.state".
[INFO] Versión de la API Libretro: 1
[INFO] Compilado para la API: 1
[INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
[INFO] [Video]: Timings deviate too much. Will not adjust. (Display = 59.00 Hz, Game = 60.00 Hz)
[INFO] [Video]: Game FPS > Monitor FPS. Cannot rely on VSync.
[INFO] [Video]: Video @ 960x720
[ERROR] [Wayland]: Failed to connect to Wayland server.
[INFO] [GLX]: GLX_EXT_swap_control_tear supported.
[INFO] [GL]: Found GL context: x
[INFO] [GL]: Detecting screen resolution 1152x864.
[INFO] [GLX]: Window manager is Xfwm4.
[INFO] [GLX]: X = 0, Y = 0, W = 960, H = 720.
[INFO] [GLX]: Found swap function: glXSwapIntervalEXT.
[INFO] [GLX]: glXSwapIntervalEXT(0)
[INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GT 620/PCIe/SSE2.
[INFO] [GL]: Version: 4.2.0 NVIDIA 304.137.
[INFO] [GL]: Using resolution 960x720
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ... 
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Resetting shader to defaults ... 
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [GL]: Using GL_RGB565 for texture uploads.
[INFO] [SDL]: Device #0 (045e:028e) connected: XInput Controller.
[INFO] [SDL]: Device #0 supports game controller api.
[INFO] [Joypad]: Found joypad driver: "sdl2".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Autoconf]: 18 profiles found.
[INFO] [X11]: Suspending screensaver (X11, xdg-screensaver).
[INFO] [autoconf]: selected configuration: /home/inukaze/.config/retroarch/autoconfig/sdl2/XInput Controller.cfg
[INFO] [Video]: Found display server: x11
[INFO] Encontrado el shader "/home/inukaze/.config/retroarch/shaders/retroarch.cgp"
[New Thread 0x7fffe3408700 (LWP 32595)]
[INFO] [PulseAudio]: Requested 24576 bytes buffer, got 17280.
[INFO] [Menu]: Found menu display driver: "gl".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [LED]: LED driver = 'null' 0x555555f47480
[INFO] [MIDI]: Initializing ...
[INFO] [MIDI]: Input disabled.
[INFO] [MIDI]: Output disabled.
[INFO] [MIDI]: Initialized "alsa" driver.
[INFO] SaveRAM no se guardará
[INFO] Cargando historial: [/home/inukaze/.config/retroarch/content_history.lpl].
[INFO] Cargando historial: [/home/inukaze/.config/retroarch/content_favorites.lpl].
[INFO] Cargando historial: [/home/inukaze/.config/retroarch/content_music_history.lpl].
[INFO] Cargando historial: [/home/inukaze/.config/retroarch/content_runtime.lpl].
[INFO] Cargando historial: [/home/inukaze/.config/retroarch/content_image_history.lpl].
[INFO] [GL]: VSync => off
[INFO] [GLX]: glXSwapIntervalEXT(0)
[INFO] [GL]: VSync => on
[INFO] [GLX]: glXSwapIntervalEXT(1)
[INFO] [PulseAudio]: Pausing.
[INFO] [Autoconf]: 18 profiles found.
[INFO] [autoconf]: selected configuration: /home/inukaze/.config/retroarch/autoconfig/sdl2/XInput Controller.cfg
[INFO] [SDL]: Device #0 (045e:028e) connected: XInput Controller.
[INFO] [SDL]: Device #0 supports game controller api.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] Updating firmware status for: /home/inukaze/.config/retroarch/cores/mupen64plus_libretro.so on /home/inukaze/.config/retroarch/system
[INFO] Using content: /media/Compartido/Videojuegos/EmuRoms/Nintendo/64/Super Smash Bros. (U) [!].z64.
[INFO] arg #0: retroarch
[INFO] arg #1: /media/Compartido/Videojuegos/EmuRoms/Nintendo/64/Super Smash Bros. (U) [!].z64
[INFO] arg #2: -s
[INFO] arg #3: /media/Compartido/Videojuegos/Partidas/Emulador/Bateria
[INFO] arg #4: -S
[INFO] arg #5: /media/Compartido/Videojuegos/Partidas/Emulador/Estado
[INFO] arg #6: -c
[INFO] arg #7: /home/inukaze/.config/retroarch/retroarch.cfg
[INFO] arg #8: -L
[INFO] arg #9: /home/inukaze/.config/retroarch/cores/mupen64plus_libretro.so
[INFO] arg #10: -v
[INFO] Content ran for a total of, 0 seconds.
[INFO] Unloading game..
[INFO] Unloading core..
[INFO] Unloading core symbols..
[INFO] Auto-detectar: Dispositivo desconectado del puerto #0 (sdl2).
[INFO] [XINERAMA]: Xinerama version: 1.1.
[INFO] [XINERAMA]: Xinerama screens: 1.
[INFO] [XINERAMA]: Saved monitor #0.
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[Thread 0x7fffe3408700 (LWP 32595) exited]
[INFO] Set config file to : /home/inukaze/.config/retroarch/retroarch.cfg
[INFO] RetroArch 1.7.6 (Git 250f7e5b27)
[INFO] Redirigiendo archivo de guardado a "/media/Compartido/Videojuegos/Partidas/Emulador/Bateria/Super Smash Bros. (U) [!].srm".
[INFO] Redirigiendo archivo de guardado rápido a "/media/Compartido/Videojuegos/Partidas/Emulador/Estado/Super Smash Bros. (U) [!].state".
[INFO] === Build =======================================
Capacidades: MMX MMXEXT SSE1 SSE2 SSE3 
Built: Feb 13 2019
[INFO] Version: 1.7.6
[INFO] Git: 250f7e5b27
[INFO] =================================================
[Thread 0x7fffe44ac700 (LWP 32566) exited]
[New Thread 0x7fffe44ac700 (LWP 32664)]
[INFO] Loading dynamic libretro core from: "/home/inukaze/.config/retroarch/cores/mupen64plus_libretro.so"
[INFO] [overrides] no core-specific overrides found at /home/inukaze/.config/retroarch/config/Mupen64Plus OpenGL/Mupen64Plus OpenGL.cfg.
[INFO] [overrides] no content-dir-specific overrides found at /home/inukaze/.config/retroarch/config/Mupen64Plus OpenGL/64.cfg.
[INFO] [overrides] no game-specific overrides found at /home/inukaze/.config/retroarch/config/Mupen64Plus OpenGL/Super Smash Bros. (U) [!].cfg.
[INFO] Shaders: preset directory: /home/inukaze/.config/retroarch/shaders/presets
[INFO] Shaders: no game-specific preset found at /home/inukaze/.config/retroarch/shaders/presets/Mupen64Plus OpenGL/Super Smash Bros. (U) [!].cgp.
[INFO] Shaders: no game-specific preset found at /home/inukaze/.config/retroarch/shaders/presets/Mupen64Plus OpenGL/Super Smash Bros. (U) [!].glslp.
[INFO] Shaders: no content-dir-specific preset found at /home/inukaze/.config/retroarch/shaders/presets/Mupen64Plus OpenGL/64.cgp.
[INFO] Shaders: no content-dir-specific preset found at /home/inukaze/.config/retroarch/shaders/presets/Mupen64Plus OpenGL/64.glslp.
[INFO] Shaders: no core-specific preset found at /home/inukaze/.config/retroarch/shaders/presets/Mupen64Plus OpenGL/Mupen64Plus OpenGL.cgp.
[INFO] Shaders: no core-specific preset found at /home/inukaze/.config/retroarch/shaders/presets/Mupen64Plus OpenGL/Mupen64Plus OpenGL.glslp.
[INFO] Environ SET_VARIABLES.
[INFO] Opciones especificas de juego encontradas en /home/inukaze/.config/retroarch/config/Mupen64Plus OpenGL/Super Smash Bros. (U) [!].opt
[INFO] Environ SET_CONTROLLER_INFO.
[INFO] Controller port: 1
[INFO]    Controller (ID: 1)
[INFO]    RetroPad (ID: 1)
[INFO] Controller port: 2
[INFO]    Controller (ID: 1)
[INFO]    RetroPad (ID: 1)
[INFO] Controller port: 3
[INFO]    Controller (ID: 1)
[INFO]    RetroPad (ID: 1)
[INFO] Controller port: 4
[INFO]    Controller (ID: 1)
[INFO]    RetroPad (ID: 1)
[INFO] Remaps: remap directory: /home/inukaze/.config/retroarch/config/remaps
[INFO] Remaps: game-specific remap found at /home/inukaze/.config/retroarch/config/remaps/Mupen64Plus OpenGL/Super Smash Bros. (U) [!].rmp.
[INFO] Redirigiendo archivo de guardado a "/media/Compartido/Videojuegos/Partidas/Emulador/Bateria/Mupen64Plus OpenGL/Super Smash Bros. (U) [!].srm".
[INFO] Redirigiendo archivo de guardado rápido a "/media/Compartido/Videojuegos/Partidas/Emulador/Estado/Mupen64Plus OpenGL/Super Smash Bros. (U) [!].state".
[INFO] Environ SYSTEM_DIRECTORY: "/home/inukaze/.config/retroarch/system".
[INFO] Environ SYSTEM_DIRECTORY: "/home/inukaze/.config/retroarch/system".
[INFO] Environ GET_LOG_INTERFACE.
[INFO] Environ GET_PERF_INTERFACE.
[INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
[INFO] Environ GET_RUMBLE_INTERFACE.
[INFO] Cargando contenido: /media/Compartido/Videojuegos/EmuRoms/Nintendo/64/Super Smash Bros. (U) [!].z64.
[INFO] No se encontró un parche válido
[INFO] CRC32: 0xeb97929e .
[INFO] Environ GET_VARIABLE mupen64plus-rspmode:
[INFO] 	HLE
[INFO] Environ GET_VARIABLE mupen64plus-BilinearMode:
[INFO] 	standard
[INFO] Environ GET_VARIABLE mupen64plus-MultiSampling:
[INFO] 	2
[INFO] Environ GET_VARIABLE mupen64plus-EnableFBEmulation:
[INFO] 	True
[INFO] Environ GET_VARIABLE mupen64plus-EnableCopyColorToRDRAM:
[INFO] 	Async
[INFO] Environ GET_VARIABLE mupen64plus-EnableCopyDepthToRDRAM:
[INFO] 	Software
[INFO] Environ GET_VARIABLE mupen64plus-EnableHWLighting:
[INFO] 	True
[INFO] Environ GET_VARIABLE mupen64plus-CorrectTexrectCoords:
[INFO] 	Off
[INFO] Environ GET_VARIABLE mupen64plus-EnableNativeResTexrects:
[INFO] 	False
[INFO] Environ GET_VARIABLE mupen64plus-txFilterMode:
[INFO] 	None
[INFO] Environ GET_VARIABLE mupen64plus-txEnhancementMode:
[INFO] 	None
[INFO] Environ GET_VARIABLE mupen64plus-txFilterIgnoreBG:
[INFO] 	True
[INFO] Environ GET_VARIABLE mupen64plus-txHiresEnable:
[INFO] 	False
[INFO] Environ GET_VARIABLE mupen64plus-txHiresFullAlphaChannel:
[INFO] 	False
[INFO] Environ GET_VARIABLE mupen64plus-EnableLegacyBlending:
[INFO] 	False
[INFO] Environ GET_VARIABLE mupen64plus-EnableFragmentDepthWrite:
[INFO] 	True
[INFO] Environ GET_VARIABLE mupen64plus-EnableShadersStorage:
[INFO] 	True
[INFO] Environ GET_VARIABLE mupen64plus-CropMode:
[INFO] 	Auto
[INFO] Environ GET_VARIABLE mupen64plus-cpucore:
[INFO] 	dynamic_recompiler
[INFO] Environ GET_VARIABLE mupen64plus-aspect:
[INFO] 	4:3
[INFO] Environ GET_VARIABLE mupen64plus-43screensize:
[INFO] 	640x480
[INFO] Environ GET_VARIABLE mupen64plus-astick-deadzone:
[INFO] 	15
[INFO] Environ GET_VARIABLE mupen64plus-astick-sensitivity:
[INFO] 	100
[INFO] Environ GET_VARIABLE mupen64plus-CountPerOp:
[INFO] 	0
[INFO] Environ GET_VARIABLE mupen64plus-r-cbutton:
[INFO] 	C1
[INFO] Environ GET_VARIABLE mupen64plus-l-cbutton:
[INFO] 	C2
[INFO] Environ GET_VARIABLE mupen64plus-d-cbutton:
[INFO] 	C3
[INFO] Environ GET_VARIABLE mupen64plus-u-cbutton:
[INFO] 	C4
[INFO] Environ GET_VARIABLE mupen64plus-pak1:
[INFO] 	memory
[INFO] Environ GET_VARIABLE mupen64plus-pak2:
[INFO] 	none
[INFO] Environ GET_VARIABLE mupen64plus-pak3:
[INFO] 	none
[INFO] Environ GET_VARIABLE mupen64plus-pak4:
[INFO] 	none
[INFO] Environ SET_HW_RENDER.
[INFO] Requesting core OpenGL context (3.3).
[INFO] Environ SYSTEM_DIRECTORY: "/home/inukaze/.config/retroarch/system".
[libretro INFO] EmuThread: M64CMD_ROM_OPEN
[libretro INFO] mupen64plus: Goodname: Super Smash Bros. (U) [!]
[libretro INFO] mupen64plus: Name: SMASH BROTHERS      
[libretro INFO] mupen64plus: MD5: F7C52568A31AADF26E14DC2B6416B2ED
[libretro INFO] mupen64plus: CRC: 916B8B5B 780B85A4
[libretro INFO] mupen64plus: Imagetype: .z64 (native)
[libretro INFO] mupen64plus: Rom size: 16777216 bytes (or 16 Mb or 128 Megabits)
[libretro INFO] mupen64plus: ClockRate = F
[libretro INFO] mupen64plus: Version: 1449
[libretro INFO] mupen64plus: Manufacturer: Nintendo
[libretro INFO] mupen64plus: Cartridge_ID: 4C41
[libretro INFO] mupen64plus: Country: USA
[libretro INFO] mupen64plus: PC = 80100400
[libretro INFO] mupen64plus: Save type: 2
[libretro INFO] EmuThread: M64CMD_ROM_GET_HEADER
Failed to open /media/Compartido/Videojuegos/Partidas/Emulador/Bateria/Mupen64Plus OpenGL/Super Smash Bros. (U) [!].srm: No such file or directory
[INFO] Saltando carga de SaveRAM.
[INFO] Versión de la API Libretro: 1
[INFO] Compilado para la API: 1
[INFO] [Audio]: Set audio input rate to: 44100.00 Hz.
[INFO] [Video]: Timings deviate too much. Will not adjust. (Display = 59.00 Hz, Game = 60.00 Hz)
[INFO] [Video]: Game FPS > Monitor FPS. Cannot rely on VSync.
[INFO] [Video]: Video @ 1920x1440
[INFO] [Video]: Using HW render, OpenGL driver forced.
[ERROR] [Wayland]: Failed to connect to Wayland server.
[INFO] [GLX]: GLX_EXT_swap_control_tear supported.
[INFO] [GL]: Found GL context: x
[INFO] [GL]: Detecting screen resolution 1152x864.
[INFO] [GLX]: Window manager is Xfwm4.
[INFO] [GLX]: X = 0, Y = 0, W = 1920, H = 1440.
[INFO] [GLX]: Found swap function: glXSwapIntervalEXT.
[INFO] [GLX]: glXSwapIntervalEXT(0)
[INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GT 620/PCIe/SSE2.
[INFO] [GL]: Version: 3.3.0 NVIDIA 304.137.
[INFO] [GL]: Using Core GL context, setting up VAO...
[INFO] [GL]: Using resolution 1152x786
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ... 
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 330.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Resetting shader to defaults ... 
[INFO] [GL]: Using 1 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [GL]: Initializing HW render (1024 x 1024).
[INFO] [GL]: Max texture size: 16384 px, renderbuffer size: 16384 px.
[INFO] [GL]: Supports FBO (render-to-texture).
[INFO] [SDL]: Device #0 (045e:028e) connected: XInput Controller.
[INFO] [SDL]: Device #0 supports game controller api.
[INFO] [Joypad]: Found joypad driver: "sdl2".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [X11]: Suspending screensaver (X11, xdg-screensaver).
[INFO] [Autoconf]: 18 profiles found.
[INFO] [autoconf]: selected configuration: /home/inukaze/.config/retroarch/autoconfig/sdl2/XInput Controller.cfg
[INFO] [Video]: Found display server: x11
context_reset.
plugin_start_gfx success.
[INFO] Environ SET_INPUT_DESCRIPTORS:
[INFO] 	RetroPad, User 1, Button "B (bottom)" => "A Button (C3)"
[INFO] 	RetroPad, User 1, Button "Y (left)" => "B Button (C2)"
[INFO] 	RetroPad, User 1, Button "Start" => "START Button"
[INFO] 	RetroPad, User 1, Button "D-Pad Up" => "Up (digital)"
[INFO] 	RetroPad, User 1, Button "D-Pad Down" => "Down (digital)"
[INFO] 	RetroPad, User 1, Button "D-Pad Left" => "Left (digital)"
[INFO] 	RetroPad, User 1, Button "D-Pad Right" => "Right (digital)"
[INFO] 	RetroPad, User 1, Button "A (right)" => "(C1)"
[INFO] 	RetroPad, User 1, Button "X (up)" => "(C4)"
[INFO] 	RetroPad, User 1, Button "L" => "L-Trigger"
[INFO] 	RetroPad, User 1, Button "R" => "R-Trigger"
[INFO] 	RetroPad, User 1, Button "L2" => "Z-Trigger"
[INFO] 	RetroPad, User 1, Button "R2" => "C Buttons Mode"
[INFO] 	RetroPad, User 2, Button "B (bottom)" => "A Button (C3)"
[INFO] 	RetroPad, User 2, Button "Y (left)" => "B Button (C2)"
[INFO] 	RetroPad, User 2, Button "Start" => "START Button"
[INFO] 	RetroPad, User 2, Button "D-Pad Up" => "Up (digital)"
[INFO] 	RetroPad, User 2, Button "D-Pad Down" => "Down (digital)"
[INFO] 	RetroPad, User 2, Button "D-Pad Left" => "Left (digital)"
[INFO] 	RetroPad, User 2, Button "D-Pad Right" => "Right (digital)"
[INFO] 	RetroPad, User 2, Button "A (right)" => "(C1)"
[INFO] 	RetroPad, User 2, Button "X (up)" => "(C4)"
[INFO] 	RetroPad, User 2, Button "L" => "L-Trigger"
[INFO] 	RetroPad, User 2, Button "R" => "R-Trigger"
[INFO] 	RetroPad, User 2, Button "L2" => "Z-Trigger"
[INFO] 	RetroPad, User 2, Button "R2" => "C Buttons Mode"
[INFO] 	RetroPad, User 3, Button "B (bottom)" => "A Button (C3)"
[INFO] 	RetroPad, User 3, Button "Y (left)" => "B Button (C2)"
[INFO] 	RetroPad, User 3, Button "Start" => "START Button"
[INFO] 	RetroPad, User 3, Button "D-Pad Up" => "Up (digital)"
[INFO] 	RetroPad, User 3, Button "D-Pad Down" => "Down (digital)"
[INFO] 	RetroPad, User 3, Button "D-Pad Left" => "Left (digital)"
[INFO] 	RetroPad, User 3, Button "D-Pad Right" => "Right (digital)"
[INFO] 	RetroPad, User 3, Button "A (right)" => "(C1)"
[INFO] 	RetroPad, User 3, Button "X (up)" => "(C4)"
[INFO] 	RetroPad, User 3, Button "L" => "L-Trigger"
[INFO] 	RetroPad, User 3, Button "R" => "R-Trigger"
[INFO] 	RetroPad, User 3, Button "L2" => "Z-Trigger"
[INFO] 	RetroPad, User 3, Button "R2" => "C Buttons Mode"
[INFO] 	RetroPad, User 4, Button "B (bottom)" => "A Button (C3)"
[INFO] 	RetroPad, User 4, Button "Y (left)" => "B Button (C2)"
[INFO] 	RetroPad, User 4, Button "Start" => "START Button"
[INFO] 	RetroPad, User 4, Button "D-Pad Up" => "Up (digital)"
[INFO] 	RetroPad, User 4, Button "D-Pad Down" => "Down (digital)"
[INFO] 	RetroPad, User 4, Button "D-Pad Left" => "Left (digital)"
[INFO] 	RetroPad, User 4, Button "D-Pad Right" => "Right (digital)"
[INFO] 	RetroPad, User 4, Button "A (right)" => "(C1)"
[INFO] 	RetroPad, User 4, Button "X (up)" => "(C4)"
[INFO] 	RetroPad, User 4, Button "L" => "L-Trigger"
[INFO] 	RetroPad, User 4, Button "R" => "R-Trigger"
[INFO] 	RetroPad, User 4, Button "L2" => "Z-Trigger"
[INFO] 	RetroPad, User 4, Button "R2" => "C Buttons Mode"
[New Thread 0x7fffe3408700 (LWP 32687)]
[INFO] [PulseAudio]: Requested 24576 bytes buffer, got 17280.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [LED]: LED driver = 'null' 0x555555f47480
[INFO] [MIDI]: Initializing ...
[INFO] [MIDI]: Input disabled.
[INFO] [MIDI]: Output disabled.
[INFO] [MIDI]: Initialized "alsa" driver.
[INFO] Cargando historial: [/home/inukaze/.config/retroarch/content_history.lpl].
[INFO] Cargando historial: [/home/inukaze/.config/retroarch/content_favorites.lpl].
[INFO] Cargando historial: [/home/inukaze/.config/retroarch/content_music_history.lpl].
[INFO] Cargando historial: [/home/inukaze/.config/retroarch/content_runtime.lpl].
[INFO] Cargando historial: [/home/inukaze/.config/retroarch/content_image_history.lpl].
[INFO] [GL]: VSync => off
[INFO] [GLX]: glXSwapIntervalEXT(0)
[INFO] Written to playlist file: /home/inukaze/.config/retroarch/content_history.lpl
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[libretro INFO] EmuThread: M64CMD_EXECUTE. 
[INFO] Environ SYSTEM_DIRECTORY: "/home/inukaze/.config/retroarch/system".
[INFO] Environ SYSTEM_DIRECTORY: "/home/inukaze/.config/retroarch/system".

Thread 1 "retroarch" received signal SIGSEGV, Segmentation fault.
0x0000000000000000 in ?? ()

Ready there the developers can study why the “Segmetation fault” is produce and think how fix it for a future version of that core.