Can't Load Nestopia Core with RA 1.3 x64

Hello

I’m using the latest windows x64 nightly and i can’t load any games with the Nestopia core. It doesn’t appear to even be loading the core itself. It just crashes to desktop. However it works fine with the x86 version.

Log from RA x64

RetroArch [INFO] :: === Build =======================================RetroArch [INFO] :: [CPUID]: Vendor: GenuineIntel RetroArch [INFO] :: [CPUID]: Features: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES Built: Jan 23 2016 RetroArch [INFO] :: Version: 1.3.0 RetroArch [INFO] :: Git: 91f7120 RetroArch [INFO] :: ================================================= RetroArch [INFO] :: [CPUID]: Vendor: GenuineIntel RetroArch [INFO] :: [CPUID]: Features: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX RetroArch [INFO] :: Config: loading config from: C:\gamse\RA\retroarch.cfg. RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565. RetroArch [INFO] :: Version of libretro API: 1 RetroArch [INFO] :: Compiled against API: 1 RetroArch [INFO] :: Set audio input rate to: 29975.00 Hz. RetroArch [INFO] :: Video @ 960x720 RetroArch [INFO] :: Threaded rarch_task started RetroArch [INFO] :: Found GL context: wgl RetroArch [INFO] :: Detecting screen resolution 1920x1080. RetroArch [INFO] :: [WGL]: wglSwapInterval(1) RetroArch [INFO] :: [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 970/PCIe/SSE2. RetroArch [INFO] :: [GL]: Version: 4.5.0 NVIDIA 361.43. RetroArch [INFO] :: Querying GL extension: ARB_ES2_compatibility => exists RetroArch [INFO] :: Querying GL extension: ARB_sync => exists RetroArch [INFO] :: Querying GL extension: ARB_texture_float => exists RetroArch [INFO] :: Querying GL extension: EXT_texture_sRGB => exists RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_sRGB => exists RetroArch [INFO] :: GL: Using resolution 960x720 RetroArch [INFO] :: [GL]: Default shader backend found: glsl. RetroArch [INFO] :: [GL]: Not loading any shader. RetroArch [INFO] :: [GL]: Using 4 textures. RetroArch [INFO] :: [GL]: Loaded 0 program(s). RetroArch [INFO] :: [GL]: Using GL_RGB565 for texture uploads. RetroArch [INFO] :: Found XInput v1.3. RetroArch [INFO] :: Found XInput controller, user #0 RetroArch [INFO] :: Enumerating DInput joypads … RetroArch [INFO] :: Device #0 PID: {028E} VID:{045E} RetroArch [INFO] :: Done enumerating DInput joypads … RetroArch [INFO] :: Autodetect: 0 profiles found RetroArch [INFO] :: Found joypad driver: “xinput”. RetroArch [INFO] :: Using font rendering backend: freetype. RetroArch [INFO] :: [CPUID]: Vendor: GenuineIntel RetroArch [INFO] :: [CPUID]: Features: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency. RetroArch [INFO] :: [CPUID]: Vendor: GenuineIntel RetroArch [INFO] :: [CPUID]: Features: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX RetroArch [ERROR] :: Failed to open libretro core: “C:\gamse\RA\cores estopia_libretro.dll” RetroArch [ERROR] :: Error(s): %1 is not a valid Win32 application.

RetroArch [INFO] :: SRAM will not be saved. RetroArch [INFO] :: [GL]: VSync => on RetroArch [INFO] :: [WGL]: wglSwapInterval(1) RetroArch [INFO] :: null: [C:\gamse\RA\content_history.lpl]. RetroArch [INFO] :: [GL]: VSync => on RetroArch [INFO] :: [WGL]: wglSwapInterval(1) RetroArch [ERROR] :: Failed to open libretro core: “C:\gamse\RA\cores estopia_libretro.dll” RetroArch [ERROR] :: Error(s): %1 is not a valid Win32 application.

RetroArch [INFO] :: [GL]: VSync => on RetroArch [INFO] :: [WGL]: wglSwapInterval(1) RetroArch [INFO] :: Saving config at path: “C:\gamse\RA\retroarch.cfg” RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.

I tried deleting my cfg and starting fresh, updated the core using the internal updater etc.

Thanks

Can you try pulling the latest version from the online updater? to see if it treats you any better?

32-bit dlls not working with 64bit clients

Yep it seemed to be grabbing the wrong cores. I deleted the “core_updater_buildbot_url =” line in the cfg and it seems to be working now.