CD Audio cuts out during attract mode in Shadow of the Beast

Best to split off that PC Engine discussion to Github yes in the respective repo. That way I’d know too whether you are talking about Beetle PCE Fast or Beetle PCE

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CD Audio cuts out during attract mode in Shadow of The Beast

Status: Open.

#206 In libretro/beetle-pce-fast-libretro;

· CyberLabSystems opened on Jan 17, 2022

I posted it in the beetle-pce-fast-libretro section but it has been tested and confrmed to occur on all Beetle-PCE versions.

Again, hopefully someone can split these last few off topic posts please.

Not sure if this is possible @hunterk but could the split have started from this comment?

https://forums.libretro.com/t/sony-megatron-colour-video-monitor/36109/3227?u=cyber

Tried the game and it transitions fine on my end, which is indeed more powerful (Intel 245k, Nv 560ti) even with your 4k shaders present

It seems though more sound driver related.

Why do you say that? Why doesn’t it affect any other game I played in any other core then?

Those screen transitions specific to the game the way they happen seem to change also the frame rate. It is like game switches one picture off and puts another in its place, so it is not a smooth transition. Have you the game in cue/bin format? I have it on chd. Try also finding another version of the game, maybe the one you have could be problematic.

I think I’ve tried different formats and sources compressed, uncompressed, SSD drive, mechanical drive. My system has 32GB RAM by the way. I’ve also tested with Cache Entire CD-ROM enabled or disabled. I do have the original CD-ROM². This is not a new issue to me, I have thoroughly tested and documented it. It doesn’t occur when using no shaders or with very light shaders.n

I tried again with some large music headphones this time and I noticed only some minor crackles, which would be unnoticed without it and a far cry from the pauses you mention, as long as wasapi is used. With SDL crackles become more audible. But Retroarch in general fares much better with soundcards instead of USB headphones.

too late now. if I split it again, it’ll append it to the end of this thread.

I think that’s fine if you don’t mind because that post really describes the issue in detail and really has nothing to do with Sony Megatron Colour Video Monitor or HDR. My apologies for any inconvenience.

Just a little note:

The original canonical order of this post is that it should be the first post of this thread followed by the current first post.

Last off topic, while I have you’re attention. Shadow of The Beast, Turbo Grafx16 Super CD-ROM² During the intro sequence a beautiful CDDA track streams while the title screen appears followed by several still images of different resolutions. During the transitions between images, the CDDA music pauses annoyingly, spoiling the beautiful music playing. This doesn’t happen on more powerful systems or with very light shaders but it does on my Ryzen 5 5600X with dual GeForce GTX 1070s in SLI (I know SLI doesn’t benefit RetroArch). I’ve reported this on more than one occasaion yet it still occurs till this day. I’m thinking that the CCDA tracks should be streaming on a separate thread and was actually going to attempt to implement this using an LLM or LLMs to assist me with coding.

Please move this post to a more appropriate location if necessary.

Sure, will do this when I get a chance to properly document, although I did report it to @HunterK in these forums with logs and all.

Anyway, thanks for droping by and saying hi.