.cfg won't load

I just updated to last nightly build but every time i try to load a .cfg file it crash to desktop. I just made all my .cfg files a month ago, is it intended to be incompatible from now on?

No problems here. Post a log and we can try to track down the issue.

RetroArch [INFO] :: === Build =======================================Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 
Built: May 28 2016
RetroArch [INFO] :: Version: 1.3.4
RetroArch [INFO] :: Git: 3d5cc14
RetroArch [INFO] :: =================================================
RetroArch [INFO] :: Config: loading config from: C:\Users\Note\Documents\emulationstation_retroarch_64-bit\retroarch\retroarch.cfg.
RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565.
RetroArch [INFO] :: Version of libretro API: 1
RetroArch [INFO] :: Compiled against API: 1
RetroArch [INFO] :: Set audio input rate to: 29975.00 Hz.
RetroArch [INFO] :: Video @ 960x720
RetroArch [INFO] :: Found GL context: wgl
RetroArch [INFO] :: Detecting screen resolution 1920x1080.
RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
RetroArch [INFO] :: [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon HD 6520G.
RetroArch [INFO] :: [GL]: Version: 4.5.13399 Compatibility Profile Context 15.201.1151.0.
RetroArch [INFO] :: [GL]: ATI card detected, skipping check for GL_RGB565 support.
RetroArch [INFO] :: Querying GL extension: ARB_sync => exists
RetroArch [INFO] :: Querying GL extension: ARB_texture_float => exists
RetroArch [INFO] :: Querying GL extension: EXT_texture_sRGB => exists
RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_sRGB => exists
RetroArch [INFO] :: GL: Using resolution 960x720
RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
RetroArch [INFO] :: Checking GLSL shader support ...
RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: [GL]: Using 4 textures.
RetroArch [INFO] :: [GL]: Loaded 1 program(s).
RetroArch [INFO] :: Found XInput v1.4.
RetroArch [INFO] :: Found XInput controller, user #0
RetroArch [INFO] :: Enumerating DInput joypads ...
RetroArch [INFO] :: Device #0 PID: {02A1} VID:{045E}
RetroArch [INFO] :: Done enumerating DInput joypads ...
RetroArch [INFO] :: Autodetect: 27 profiles found
RetroArch [INFO] :: Autodetect: selected configuration: C:\Users\Note\Documents\emulationstation_retroarch_64-bit\retroarch\autoconfig\xinput\XInput_Controller_User_1.cfg
RetroArch [INFO] :: Found joypad driver: "xinput".
RetroArch [INFO] :: Using font rendering backend: freetype.
RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
RetroArch [INFO] :: Found menu display driver: "menu_display_gl".
RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
RetroArch [INFO] :: Using font rendering backend: freetype.
RetroArch [INFO] :: Using font rendering backend: freetype.
RetroArch [INFO] :: SRAM will not be saved.
RetroArch [INFO] :: null: [C:\Users\Note\Documents\emulationstation_retroarch_64-bit\retroarch\content_history.lpl].
RetroArch [INFO] :: [GL]: VSync => on
RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
RetroArch [INFO] :: [GL]: VSync => on
RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
RetroArch [INFO] :: Saving config at path: "C:\Users\Note\Documents\emulationstation_retroarch_64-bit\retroarch\retroarch.cfg"
RetroArch [INFO] :: No content, starting dummy core.
RetroArch [INFO] :: arg #0: retroarch
RetroArch [INFO] :: arg #1: --menu
RetroArch [INFO] :: arg #2: -s
RetroArch [INFO] :: arg #3: C:\Users\Note\Documents\emulationstation_retroarch_64-bit\retroarch\saves
RetroArch [INFO] :: arg #4: -S
RetroArch [INFO] :: arg #5: C:\Users\Note\Documents\emulationstation_retroarch_64-bit\retroarch\states
RetroArch [INFO] :: arg #6: -c
RetroArch [INFO] :: arg #7: C:\Users\Note\Documents\emulationstation_retroarch_64-bit\retroarch\config\Sony - Playstation.cfg
RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
RetroArch [INFO] :: === Build =======================================
Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 
Built: May 28 2016
RetroArch [INFO] :: Version: 1.3.4
RetroArch [INFO] :: Git: 3d5cc14
RetroArch [INFO] :: =================================================

I tried all retroarch.exe’s on buildbot and it’s ok until the 05/27 one. I could provide my .cfg if you want to reproduce it

I don’t see any errors there.

Me either. Find out that is something about shaders. I just let the “video_shader” tag empty and it load up fine. But if I try to load a .cgp it gaves me a blackscreen, while the game still running, can’t see even the menu. But the .glslp loads just fine.

[QUOTE=final_87;39947]Me either. Find out that is something about shaders. I just let the “video_shader” tag empty and it load up fine. But if I try to load a .cgp it gaves me a blackscreen, while the game still running, can’t see even the menu. But the .glslp loads just fine.[/QUOTE]

Just updated too, and shaders no longer work :frowning:

etroArch [INFO] :: Config: loading config from: /home/telanus/.config/retroarch/retroarch.cfg.
RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565.
RetroArch [INFO] :: Version of libretro API: 1
RetroArch [INFO] :: Compiled against API: 1
RetroArch [INFO] :: Set audio input rate to: 29997.49 Hz.
RetroArch [INFO] :: Video @ 960x720
RetroArch [ERROR] :: Failed to connect to Wayland server.
RetroArch [INFO] :: Found GL context: x
RetroArch [INFO] :: Detecting screen resolution 1600x900.
RetroArch [INFO] :: [GLX]: X = 0, Y = 0, W = 960, H = 720.
RetroArch [INFO] :: [GLX]: Found swap function: glXSwapIntervalEXT.
RetroArch [INFO] :: [GLX]: glXSwapIntervalEXT(0)
RetroArch [INFO] :: [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GT 240/PCIe/SSE2.
RetroArch [INFO] :: [GL]: Version: 3.3.0 NVIDIA 340.96.
RetroArch [INFO] :: Querying GL extension: ARB_ES2_compatibility => exists
RetroArch [INFO] :: Querying GL extension: ARB_sync => exists
RetroArch [INFO] :: Querying GL extension: ARB_texture_float => exists
RetroArch [INFO] :: Querying GL extension: EXT_texture_sRGB => exists
RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_sRGB => exists
RetroArch [INFO] :: GL: Using resolution 960x720
RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
RetroArch [INFO] :: [Shader driver]: Using Cg shader backend.
RetroArch [INFO] :: [Cg]: Vertex profile: gp4vp
RetroArch [INFO] :: [Cg]: Fragment profile: gp4fp
RetroArch [ERROR] :: CG error: The compile returned an error.
RetroArch [ERROR] :: Fragment:
(1) : error C0000: syntax error, unexpected '}', expecting ',' or ';' at token "}"
(1) : error C1016: expression type incompatible with function return type
(1) : error C1108: function "main_fragment" has no statements

RetroArch [ERROR] :: Failed to compile passthrough shader, is something wrong with your environment?
RetroArch [INFO] :: CG: Destroying programs.
RetroArch [ERROR] :: [GL]: Failed to initialize shader, falling back to stock.
RetroArch [INFO] :: [Shader driver]: Using Cg shader backend.
RetroArch [INFO] :: [Cg]: Vertex profile: gp4vp
RetroArch [INFO] :: [Cg]: Fragment profile: gp4fp
RetroArch [ERROR] :: CG error: The compile returned an error.
RetroArch [ERROR] :: Fragment:
(1) : error C0000: syntax error, unexpected '}', expecting ',' or ';' at token "}"
(1) : error C1016: expression type incompatible with function return type
(1) : error C1108: function "main_fragment" has no statements

RetroArch [ERROR] :: Failed to compile passthrough shader, is something wrong with your environment?
RetroArch [INFO] :: CG: Destroying programs.
RetroArch [ERROR] :: [GL]: Shader initialization failed.
RetroArch [ERROR] :: Cannot open video driver ... Exiting ...
RetroArch [ERROR] :: Fatal error received in: "init_video()"


Ah, yeah, I was getting that same error with the nightly package from the testing PPA but it’s fixed already in latest git, so the next nightlies should be fine.