Closed! for the good people :)

@Broski86 Thank you! I tested and it crashes if I use Vulkan. I had to switch to glcore for this to work, which is unfortunate.

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Where do you get the Config/Info File for goosestation?

I saw your post on Reddit in the Goosestation Core thread, but I can’t reply to you there because I don’t have a Reddit account.
To ensure the core appears correctly in the list of available cores - even if you’ve placed the info file in the appropriate folder but it still shows up in the list by its filename (e.g., goosestation_libretro.dll) — you need to delete the core_info.cache file in the “RetroArch\info” folder and restart RetroArch — after that, the core cache will be rebuilt, and your goosestation_libretro core will appear in the list correctly as “Sony - PlayStation (GooseStation)”

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Thank you @DemitryCzarevich that worked

Though it bit slow to Load Up compared to other Cores but does work very well when in game

Would the Updates still come up on that site you gave you download the .dll file from?

If you mean updating the script for building the core yourself, it’s best to ask the author in the Reddit thread, but I really hope the work will continue, at least as far as fixing Vulkan on Windows is concerned.

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I put Vulkan Driver as my Video Driver and I was able to load the Game

I keep an eye on it and try myself IF I can get it to Compile myself

Please describe in detail, step by step, what you did. Start by telling me what OS you’re using and what hardware you have.
I’ve tried several times with different combinations of RetroArch settings, updated the video drivers, even tried updating and adding special packages in the development environment where I compiled the core, and tried updating the DuckStation source commit—but games still won’t run with Vulkan drivers; only OpenGL and Software work.

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Though I just set the Video Driver to Vulkan thru Retoarch and worked fine but put vulkan driver thru the Core it then Crashes

I had the same issue - the RetroArch frontend runs on Vulkan, if OpenGL is selected in the core settings, everything launches normally, but RetroArch crashes when I close the content. If I select OpenGL in both RetroArch and the core, everything works without crashing. Even if you leave OpenGL in RetroArch’s video output settings but switch to Vulkan in the core, the game won’t launch.

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Seems Vulkan works on Linux versions. Probably an omission on the Windows compilation. If someone compiled the Windows dll and Vulkan works, it would be helpful to report at least, in case they do not want to upload

https://aur.archlinux.org/packages/goosestation-libretro

Thanks patlefort, I’ve made opengl and vulkan hardcoded, since build currently requires both. Tested with minimal arch install, plus the built core runs on my machine ©. Let me know if you have any more issues!

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Hi everyone, thanks for the reports,

I’m still working on this, finished initial macos support, and got deep into a rabbit hole of making it work on switch. Once I’m done with that, I will work through your reports and will try to fix them.

Keep the feedback coming, DemitryCzarevich is great example :+1:

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Glad to see that the author of the Goosestation script has joined this thread :smile:
I have a question — will the commit from April 11 (5e7be496) be updated to a newer version for the build, since a lot has changed and been updated in the Duckstation source code since then? Or are certain features of the Goosestation build specifically tied to that commit?

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Well, I don’t know if this is allowed, sorry for my English. If anyone has the knowledge and can compile and share the Linux core, i.e., the .so file, I would be very grateful. I don’t have that knowledge

Yes, hopefully I will be able to rebase the goose latest release at the time of patching. Not tracking latest master though

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