yes is there a way to get Goosestation in retroarch ???
i mean in online updater ?
yes is there a way to get Goosestation in retroarch ???
i mean in online updater ?
No, Duckstation is no longer open source. It is âsource available.â As such, we cannot distribute it.
thanks 
Sucks that it is no Longer Open Source but seems Steznek really Hates Open Source and has taken other Versions of Duckstation down for Linux
You have to Build It Yourself. Donât ask me as I have not done it yet.
OR
Hope someone shares it with you
Sadly it looks like just for Linux and Android
for Windows you have to use Docker
What is Docker?
Never Used It
Itâs a gcc âvirtual environmentâ which allows you to compile programs for e.g. arm64 using Linux x86_64.
Docker gives an error when compiling on Windows. I spent 2 days of the weekend on various experiments and meetings with ChatGPT, in the end I was able to compile a core dll for Windows via VirtualBox and Ubuntu Server 26.04 installed (Ubuntu 24.04 was missing certain libraries that appeared in later releases)
If you want to build it for Windows, install Docker.
Then run
git clone https://codeberg.org/hueponik/goosestation-builder.git
docker build -t goosestation-builder .
docker run --rm -v "$PWD/dist:/work/dist" -v "$PWD/.cache:/work/.cache" goosestation-builder windows
cd dist/windows
If needed, goosestation_libretro.dll and information about it.
It is built from this commit 5e7be496a2d0480aaabbe9746a1a4576b469d301.
As @DemitryCzarevich mentioned, building this with Docker returns an error in the run step. It seems the dev truly hates Windows.
The author of the script initially indicated that he was developing it for Linux, later parts for Windows and Android were added, and if the Linux part was tested more thoroughly by the author, then Android was tested less, and Windows was generally âexperimentalâ.
and that is I am disappointed that Windows Version gets Ignored
Why donât help Window Users?
I tested this core in several games, and here are the results:
On the plus side:
For me, the bottom line is that this is just another PSX core; at this stage, I wonât make it my primary one, as itâs still not suitable for regular gameplay, but it can be tried as an alternative in certain situations.
The following games were used for testing:
I tried the above commit and in my case, Vulkan also did not work. I tried Tekken 3 and 3d models were displayed as intented at default settings in OpenGL.
However I can not apply any shaders in software mode, as I get a black screen, though sound and controls work fine. Even if I manually create the slangp file in the core config folder, I get same result. With OpenGL, shaders load fine.
I am not sure if this is due to Retroarch or Goosestation. As it stands, unless the original author is involved, core will have many issues
Sadly that is Extremely UnLikely
So probably never work 100%
Note that Iâve only tested with the software renderer as Iâve never really been interested in upscaling and so on the PSX. and only a handful of games, but the core seems extremely solid so far.
The smoke effect after an explosion in X-Com on PSX doesnât display correctly with beetle PSX (the latest mednafen standalone has the same problem so itâs not specific to the beetle core itself). But it renders correctly in Goosestation.
Also note: this is another core that simply doesnât work with WIn7/Win8 unfortunately (the core itself doesnât load). This was captured in Win10 with VMware (yeah, I know, not ideal but RA ran surprisingly well still).
Thatâs great. I would love to try it but I get that compilation error with Docker. How did you compile the Windows core?
Youâll need the info file that you can find here. Just click on ârawâ then save the page (remove the .txt extension if thereâs one) or just copy-paste the text to an empty file and rename it goosestation_libretro.info.
If youâre having trouble building it yourself, well, couple replies above in this very thread (rename the file to goosestation_libretro, obviously).