Combo inputs mapped to different buttons?

Just getting to grips with RetroArch - on Android if that matters.

My puny little controller doesn’t quite have enough buttons for some game systems. Is it possible to map extra inputs to a combination of existing buttons?

Basically, a reverse-combo, e.g. When I press SELECT+L1, RetroArch sends R2.

No, we don’t support many-to-one mapping. You can select among a handful of pre-set combos to toggle the menu rather than consuming a button for it, but that’s it.

I thought as much, but thanks for confirming. That is a shame as I think there’s a credible use case for this. Unfortunately Android seems pretty limited in terms of button remapping, etc so I guess I’m out of luck!

I’ll submit a suggestion in GitHub for it.