Compilation issues on Linux Mint. (noobie needs help please)

Hello everybody :slight_smile: .

First of all, I apologize for my bad english, it is not my mother tongue (I’m french).

I want to compile RetroArch on linuxMint 16 (Cinnamon 64bits) in order to get the ffmpeg recording feature but I have some problems: I don’t succeed in compiling the app, even without ffmpeg.

I followed the instructions on the wiki and I typed these commands into a terminal:

git clone git://github.com/Themaister/RetroArch.git cd RetroArch ./configure make

Here, the compilation failed because the GL/gl.h header was not found, so I have installed freeglut3-dev and the compilation ended without any error exept some warnings like “implicit declaration of isalpha, tolower, isdigit”, but when I launch retroArch, I have the following errors:

RetroArch [WARN] :: system_directory is not set in config. Assuming system directory is same folder as game: “”. RetroArch [ERROR] :: Couldn’t find any input driver named “null” RetroArch [ERROR] :: Fatal error received in: “find_input_driver()”

and the RGUI is not appeared.

How I can solve this ? What are the missing dependancies ? I think the wiki is not clear enough on this point for unexperimented users like me.

Thanks in advance for your help.

themaisters repo is no longer supported.

The official one is https://github.com/libretro/RetroArch

Thanks a lot ! I have succeeded to get it work =D !

I had to install libudev-dev to remove input issues and libasound2-dev to remove audio issues. Next, I compiled ffmpeg using the instructions of the official site: https://trac.ffmpeg.org/wiki/UbuntuCompilationGuide

It would be great if a complete compilation tutorial (for debian at least) was posted on the wiki.