[QUOTE=Awakened;50503]You could get that working by remapping the up and down right analog axis to your controller’s trigger axis with a game override. Turn on “Load Overrides Automatically” in Settings, Configuration, then create a Mednafen PSX folder in RetroArch\config. In that folder create Gran Turismo 2.cfg (filename must match your GT2 ISO name) and add add these lines to it with a text editor:
input_player1_l2_axis = "-3"
input_player1_r2_axis = "+3"
input_player1_r_y_plus_axis = "+4"
input_player1_r_y_minus_axis = "+5"
You get actual analog acceleration on the triggers this way. This also swaps L2 and R2 to up and down on the right stick in case you need them in game. This works for Xinput controllers; if you use a direct input controller, you’ll have to figure out the correct values to put between the quotes.
Now that I think about it, it would be a neat workaround to map the analog triggers to up and down on the RetroPad’s right stick for Reicast and Mednafen-Saturn so this trick could work on those cores too…[/QUOTE]
Couldn’t get it to work. I load the .rmp (same name of my GT2 .m3u) with the code you provided but R2 still as R2 and so on.