It was never on Android. I think the Play! core might have been, but it wasn’t really usable. For that matter, PCSX2 wouldn’t be usable on Android without ARM dynarecs, which is what AetherSX2 is: a closed-source fork of PCSX2 with ARM dynarecs added.
Oh ok is there a possibility it will be added in the future?
Not unless someone releases open-source dynarecs.
Skip presenting duplicate frames.
Sorry to ask so many questions I’m new to retroarch and emulation in general. Is there an original xbox core? Will there be an original xbox core? Can the mame core emulate xbox? Thanks
I’d like to request for BlastEm, Sega Genesis core if could be added up the PSG option to increase it’s volume. This notoriously affects the experience for me at least. It would be nice to see the other options coming from BlastEm standalone but I’d be pretty happy if it’s at least added up the PSG option within the core-options.
I would see auto lowest latency/zero lag as feature request along with audios such as alsa and alsathread for Xbox one retroarch and Xbox series x/s retroarch and also picodrive a 32x Genesis core for PS3 Retroarch, also new core for Sega Saturn that can emulate all Saturn games perfectly as the swanstation/duckstation can.
At some point the use of the GitHub roadmap was advertised but the board is pretty empty - it would be great if we could have more info of what is being considered for upcoming changes and getting the changes from the different cores consolidated — at the moment I just follow the changes.md but these appear when done as opposed to what is upcoming.
No, no and no. Sorry 
ALSA is the audio system of Linux. There’s no such thing on XBox.
Will the Play! core be fixed on android and be a downloadable core again because currently, I believe there is no PS2 core on android. I would download aethersx2 standalone but I want all my emulators to be on retroarch. Again sorry for asking so many questions.
A 3DS core on android would be great
Is dolphin currently working on android for me it is bugging. U load a . RVZ or.IOS and the game crashes with dolphin
No, it’s been broken on Android for quite some time, AFAIK.
Perhaps one day someone will fix it or make an alternative core for Wii and gamecube
You sure about AetherSX2 being closed-source? The license is GPLv3.
EDIT: Ok, I found the info that indeed only PCSX2 portions of the code can be made available, and not the Android-related stuff. So I guess it’s a no-go 
We don’t have any need/interest in the java stuff, thankfully, just the dynarecs, which I would very much expect to be covered by the LGPL (that is, I don’t know of any way for something as low-level and in-the-guts as a dynarec to be able to be isolated from the existing LGPL processes) but to my knowledge none of that has been released yet. Anyone with a binary should be able to request the LGPL stuff right now, though. Those license stipulations go into effect the moment a binary is distributed. But that’s none of my business, since I’m not a PCSX2 rightsholder.
I’m not sure what the GPLv3 license is there for (or the entire repo for that matter). I guess just a placeholder.
Hi
I was asking on batocera forum, but they redirected me here:
- Can we have proper implementation for variable refresh rate (like gsync and freesync) for mame current core in linux (for batocera)? Currently proper variable refresh rate works smoothly only in windows version of mame current libretero core, or linux version of mame 2010 core.
- Can we implement trackball support (like ultimarc Utrak via usb) in mame current core in linux (batocera)? Right now it is working only as a cursor in menu.
VRR should work when “enable throttle” is ON in the core options. Is that not the case for you?
Thank you hunterk. I was losing my hope, but after turning on throttle gsync work flawlessly in batocera! Do you know if there is any option to use ultimarc trackball in batocera mame current?