Flicker is what Bob does. No idea what swanstation is supposed to be doing, and surely this is not the best place for bug reports. Haven’t seen that split screen yet with anything I’ve tested, and it is simply the Mednafen/Beetle internal option.
You are right, sorry. I created an issue on guthub
I tried the bob method in both beetle cores, but it vibrates and causes more blurring than using weave with the misc/deinterlace slang shader. I think I might prefer weave without the shader; the combing artifacts are a bit more palatable to me than the blur/vibration effect.
SwanStation’s interlacing off is still the best. I’m just not sure how it’s implemented. I’d assume it’s like the PS2 emulator’s per game hacks that force games into 480p.
Kronos has an optimized bob method called adaptative, it uses some kind of threshold to prevent that vibration, someone (not me) could probably backport it to other emulators.
I found a brain fart and managed to improve the bob blurring a bit, and it is completely gone now in 240psuite alternating test for example. Soon to be merged hopefully for both cores.
I will try when it available on buildbot. I wonder If it can also fix my issue with Tekken 3 beside being less blurry. Thanks for your efforts.
Yes the Tekken issue is also covered. 240psuite suffered from the same problem of not detecting the current interlaced mode properly/completely for whatever reason…
Tested Astra Superstars and Tobal 2 with the updated bob and it looks much clearer now. Better than the deinterlace shader. Thanks!
i can confirm that the filter has no issue with tekken 3 intro anymore. Thank you very much!!!
Hello!!!
Is there any chance to include Nuked-OPM in the sound emulation of the px68k core? This will be a fantastic update. About the MIDI feature, it has a small but noticeable delay (I test Akumajou Dracula with LA and GS modes in MUNT and Nuked-SC55). It would be great if this delay could be fixed. Anyway, this is an excellent X68000 core.
Thanks!!!
try to see if the windows core works for you. but it would be nice to have a core that launches the game directly like that FF7 Phone Game recreation core.
Hello. What happened to Neko Project II (PC-9801)(np2kai) core? It doesn’t show in the in-app Online Updater, and I couldn’t find it on buildbot.libretro. Was it deleted from the repository?
Nothing particular stands out, core is built like always and appears when I try the online updater. Which platform?
I’m running version 1.20.0 from Devuan repository. I know, it’s outdated, but before updating it I checked buildbot.libretro.com/assets/cores/ and I didn’t find np2kai in latest release either.
I’m on an Archlinux based system and its still on v1.20.0… And both np2kai appears in my list with the RetroArch Settings > Online Updater > Core Downloader > NEC - PC-98 (Neko Project II Kai). BTW your link points to the assets, which are not the cores itself. These are additional files to download. Not all cores have assets (not sure if this core had one before). To get the cores, you can download a bundle from https://buildbot.libretro.com/stable/1.21.0/linux/x86_64/ and “np2kai_libretro.so” is included.
If it was installed with your distributions package manager, then the package created by your distribution might have different default settings maybe. In example on my Archlinux based system that I use BTW, installing RetroArch from the package manager can’t use the Core Downloader by default. That is because the cores are installed and managed by the package manager in a directory that requires root rights.
So the solution to use the Core Downloader there is to change the RetroArch configuration to point the cores into a user directory with the cores. And don’t bother installing any core with your package manager, because now RetroArch itself is managing it with the Core Downloader.
Well, I tell you that, because you installed RetroArch through the package manager in Devuan, right? That could explain why its set to off by default. And even if you set it on, you shouldn’t be able to download and save the core, unless you change the directory where you are allowed to (in my case its ~/.config/retroarch/cores). So, make sure to test this and in case it does not work, change the directory.
You’re absolutely right.
I couldn’t install any core using built-in Core Downloader, so I just downloaded np2kai.so from a third party resource and manually copied it into usr/lib/x86_64-linux-gnu/libretro. And it finally worked. Although I encountered some minor visual glitches, like missing text in menus, but it’s unrelated.
Next day I tried changing directories, and it also works. I guess it’s a more proper way to solve this. Thank you.
If it works on your machine, you could also try the RetroArch’s AppImage build. It’s updated and comes with the core downloader.