Idea 1: Xemu Core Idea 2: Functions for Input. Dolphin can create several input functions. That would be awesome for libretro and all its cores.
What system(s) are in a similar boat to CD-i? FMTowns is one Iāve started, but interested to know what other systems are difficult to use vs. straight mame.
Good question, the first one that comes to mind is FM Towns/Marty, but it would be nice to create a thread so people would chime in and tell their own experiences. Itās not that is hard, but something like NEOCD is great as it seems to me MAME, being the biggest core takes quite some time to load, not to mention the extra steps for it to emulate consoles/computers. I donāt emulate CD-i, FM-Towns, but Iām sure dedicated cores can instigate others to try out these systems more often.
Iāve seen a surprising number of requests for vtech leapfrog, and breaking out the Game and Watch may be popular.
I think the daphne/laserdisc games are another, but those can usually be handled like normal arcade ROMs, right?
It seems that the laserdisc stuff isnāt there for MAME yet.
The best support for Daphne and American laserdisc games looks to be Hypseus Singe which is still actively maintained. It basically takes off where Daphne development ended and adds American Laserdisc Games support.
I talked to the developer of this and they said that they would be really happy for there to be a retroarch core made for it, but did not have the time and familiarity with retroarch to do it.
Hereās the repo
Perhaps any computer line with an extensive library and decent emulation is a candiate for this? Eg:
Apple II/ Apple IIe/ GS
BBC Micro /Acorn Electron
Dragon /Tandy CoCo
Hello,
The FinalBurn Neo core is missing some control option for mapping multiple functions to a single button for neo geo games. Please add the option to map AC, BD, CB and ABCD to a single button. These options are present in the original emulator and theyāre very useful
@BJ96 Welcome to the forums! This is a common request, but itās not one that I think is possible Possible to map 2 actions to 1 button Input??
Oh I donāt mean macro for RetroArch. The emulator core Iām referring to (FinalBurn Neo) already have the function of mapping multiple buttons to a single, physical button.
Hereās a screenshot:
This is a neo geo game, so the face buttons are A B C D
As you can see, if I want to map multiple buttons to one physical button I can only do so with AB, CD, ABC and BCD.
My request is to add all the other missing combinations there are present in the original emulator such as AC, BD, CB and so on.
I play mostly neo geo games and having these āshorcutsā helps a lot with my hand condition
Those variations are indeed useful, I mostly miss them for the Fatal Fury and Samurai Shodown Games.
Has anyone ever mentioned/requested a " DICE (Discrete Integrated Circuit Emulator)" core?
Is there going to be an update to the ScummVM core? Been messing around with it and enjoying it, but I still get messages about games not being supported, whcih really should be supported in newer versions, maybe. It temps me to use the Flathub version instead more and more.
I donāt know how hard it would be to update that core for developers, since it seems to have custom ā.scummvmā related features. Would be nice if it was up to date, though. The core shipped displays as version 2.1.1, but the most up-to-date stable one is ScummVM 2.6.0.
That version number just hasnāt been updated in a really, really long time, but the core itself is not wildly behind. Nevertheless, there is an updated libretroization that sits on top of the latest upstream codebase, we just havenāt integrated it with our CI/build infrastructure yet. In the meantime, you can get builds from here: http://build.bot.nu/nightly/
Oh great. Thanks for the info! Maybe it was just me thenā¦
Who owns/runs build.bot.nu by the way? Is it third-party or official? Regardless, I did try the nightly ScummVM core with a stable 1.1.11 version of Retroarch and it did not run. Iām assuming I need the nightly version of Retroarch, too?
Iāve also had problems with the keyboard input when typing in the ScummVM menu. For example, when I want to type special characters, like parentheses, it will type ā9ā and '0" instead. Kinda odd. Not an issue for the standalone ScummVM programs. Is there a way to fix this in the Retroarch core?
Itās owned/run by the guy who made the core, who is a fairly frequent contributor to RetroArch/libretro.
You shouldnāt need a nightly RetroArch. If itās crashing for you, can you post a log?
Are you using āgame focus modeā (mapped to scroll lock by default)? That should forward all inputs directly to the core, untouched.
Ah, great. Thatās good to know. So Iām running the Flatpak version of Retroarch, since itās the most convenient way to run it for me right now. In case people donāt know, the Flatpak version is only compatible with the SDL2 input drivers on Linux, not udev, because the Flatpak specification basically breaks udev support I found out. Ughā¦ But anyway, that could be causing problems for some reason. Iām not sureā¦
So what I did last time was I unzipped the http://build.bot.nu/nightly/linux/x86_64/latest/scummvm_libretro.so.zip in ~/.var/app/org.libretro.RetroArch/config/retroarch/cores/
, ran Retroarch again, tried to load it, didnāt load (no Run core option showed up.) I even tried to use flatpak run org.libretro.RetroArch -L scummvm_libretro.so
, and it didnāt even start Retroarch. Didnāt even display any errors at all. Haha. So Iām not sure what is goinā on there. I could retest with debugging/logging stuff if you like.
I have a specific issue that I think could potentially be easily resolved, that may be a feature request, or may be something weāre simply overlooking. It involves the DeSmuME core, and Metroid Prime Pinball. I created a topic on their official forum here for reference. We found out that the reason that the Wireless Mission table, Magmoor Caverns, wasnāt working was because the āenable wifi emulationā option wasnāt checked, but it works just fine when it is. If you donāt enable it, the game softlocks after pressing start to play the Single Player Practice mode. Now I knew going into that forum that they donāt support wifi, but the issue isnāt that I want to play wifi with other people, but instead access the table in single player practice mode. Itās an exclusive table that doesnāt appear in the main game, and the mode is unique too in that it isnāt a high score thing, but a time attack āget to 10k points as fast as possibleā thing; Itās quite fun.
Over at RetroAchiements, dev MGNS8M is fairly close to finalizing a set for Metroid Prime Pinball. We would very much like to include achievements and potentially a leaderboard for this table, but in the current iteration of the DeSmuME core on RetroArch, we cannot figure out how to get it to work. Best we can tell, the āenable wifiā toggle available in the stand-alone emulator is omitted from the current core.
I understand that wifi isnāt really supported on DeSmuME, and I know the headache it would cause if you added the option into the core KNOWING people would assume that means āoh, wifi works now!ā and then youād get thousands of complaints on āwhy it isnāt working!?ā If itās at all possible, could you please make an exception check for Metroid Prime Pinball? The set is based on the European version so thatās the main priority, but enabling it for all 3 would be nice if those hashes ever get added to the retroachievements page. Even if you canāt update the core, but can somehow provide a custom config file or something that we could use and provide to the RetroAchievements community, that would be greatly appreciated.
Completely different thing, but Iām amazed not a single soul has requested an Aleph One core. More people should be interested in the Marathon trilogy (and its many fan campaigns); itās a very interesting series! If it was a low-effort core to convert, Iād certainly have fun using it.
I donāt know, whether it was mentioned before, but OpenBOR would be a very nice core for libretro. Thx
Fire OS on the new Amazon Fire TV Cube (3rd gen.) now supports game mode for low latency gaming. Would love to see support added to the Fire OS build.
I would really appreciate it if the melon DS or desmume cores for the Nintendo DS can allow the games active ram to be read by outside programs. Weāre trying to use a software to read the games active memory in real time and weāre trying to move on to the DS but unlike the game boy and game boy advance none of the DS cores allow the games ram to be read.