I’m confused with this behaviour in the latest versions. Is this a glitch or intentional? In previous builds I could load up a core, set up a few options I want for a specific system and save it to a config. Then when I’d load this config, it would also load up the core properly with all the settings I chose. Now if you replicate this same process, it will save the config under the core name properly, yet when you load it up it says “no core” at the bottom.
This isn’t a big issue when using RocketLauncher which chooses a core itself when launching a game, but it makes it clunky when trying to use RA standalone and having a ton of system configs set up.