If that’s how you want them to look, yeah. That’s giving them square pixels, though, which will produce an image free from “shimmer”/“pixel warping” but some consoles will look fat (Genesis, CPS1/2/3) and some will look thin (S/NES) and very few (none that I can think of, really, outside of handhelds) had actually 1:1 pixel aspect ratios.
If you’re okay with that, then yeah, you’re all set. <- I don’t mean to insinuate anything by that. It’s a subjective topic.
Personally, I set all of my non-handheld systems (i.e., any system that was designed for use with a CRT) to use custom AR with 5x by 6x integer scaling. Other people, like Dogway, like to use a different AR for each core based on various calculations.