Hey folks. Recently, I’ve been messing with CRT Shaders on Retroarch. They work perfectly fine on SNES games, but when I load them on SwanStation, the audio starts to crackle occasionally. I’ve tried the following things to solve the problem so far:
- Turning VSync off: did solve the problem, but it also causes screen tearing.
- Adjusting the Vertical Refresh Rate: apparently solves the problem. It seems it temporarily fixes it if I change it to the Estimated Screen Refresh Rate during game (when I open a game, it goes from 143,85Hz, the refresh rate that my monitor is set up to use, to ~60Hz), but when I close the game and open it again the audio crackles start again.
- Changing Audio Latency or audio or video drivers: no differences.
I’m currently running Pop!_OS 22.04 on my computer (Ubuntu-based Linux distro). My CPU is a Core i3 12100F, my GPU is a GeForce GTX 1070, and I have 16GB of RAM. My monitor is an Asus TUF Gaming VG247Q1A, which supports FreeSync and can output up to 165Hz.