Crash when saving state in sega saturn

i have been trying to play castlevania on the saturn i can get it to run fine but retroarch crashes when i try to save state anyone have any suggestions i can do to fix this?

Can you post a verbose log of the crash?

its not making a file in the log when it happens

You have to tell RetroArch to make logs. Go to settings > user interface and set ‘show advanced options’ to ON, then go to settings > logging and set ‘logging verbosity’ to DEBUG and ‘log to file’ to ON.

RetroArch 1.7.7 (Git 8c17f12)
=== Build =======================================
Capabilities: NEON VFPv3 VFPv4 
Built: May  8 2019
Version: 1.7.7
Git: 8c17f12
=================================================
Environ SET_PIXEL_FORMAT: RGB565.
Redirecting save file to "/storage/emulated/0/RetroArch/saves/.srm".
Redirecting savestate to "/storage/emulated/0/RetroArch/states/.state".
Version of libretro API: 1
Compiled against API: 1
[Audio]: Set audio input rate to: 30000.00 Hz.
[Video]: Video @ 960x720
[Video]: Starting threaded video driver ...
Android EGL: GLES version = 2.
[EGL] Falling back to eglGetDisplay
[EGL]: EGL version: 1.4
[GL]: Found GL context: android
[GL]: Detecting screen resolution 0x0.
[EGL]: Current context: 0xe791f240.
[GL]: Vendor: Qualcomm, Renderer: Adreno (TM) 540.
[GL]: Version: OpenGL ES 3.2 [email protected] (GIT@7ae04e7, Ia74c9b5270) (Date:09/20/18).
[GL]: Using resolution 1920x1080
[GL]: Default shader backend found: glsl.
[Shader driver]: Using GLSL shader backend.
[GL]: Stock GLSL shaders will be used.
[GLSL]: Found GLSL vertex shader.
[GLSL]: Found GLSL fragment shader.
[GLSL]: Linking GLSL program.
[GLSL]: Found GLSL vertex shader.
[GLSL]: Found GLSL fragment shader.
[GLSL]: Linking GLSL program.
[GLSL]: Found GLSL vertex shader.
[GLSL]: Found GLSL fragment shader.
[GLSL]: Linking GLSL program.
[GL]: Using 4 textures.
[GL]: Loaded 1 program(s).
[Joypad]: Found joypad driver: "android".
sdk version: 28
Set engine_handle_dpad to 'Get Axis Value' (for reading extra analog sticks)[Font]: Using font rendering backend: stb-unicode.
[Video]: Found display server: android
[OpenSL]: Requested audio latency: 128 ms.[OpenSL]: Setting audio latency: Block size = 768, Blocks = 32, Total = 24576 ...
[Menu]: Found menu display driver: "gl".
[Font]: Using font rendering backend: stb-unicode.
[Font]: Using font rendering backend: stb-unicode.
[Menu]: Found menu display driver: "gl".
[Font]: Using font rendering backend: stb-unicode.
[Font]: Using font rendering backend: stb-unicode.
[LED]: LED driver = 'null' 0xd1f9bbd8
[MIDI]: Initializing ...
[MIDI]: Input disabled.
[MIDI]: Output disabled.
[MIDI]: Initialized "null" driver.
SRAM will not be saved.
Loading history file: [/data/user/0/com.retroarch/content_history.lpl].
Loading history file: [/data/user/0/com.retroarch/content_favorites.lpl].
Loading history file: [/data/user/0/com.retroarch/content_music_history.lpl].
Loading history file: [/data/user/0/com.retroarch/content_image_history.lpl].
Pause: 0xedd2cde0
WindowFocusChanged: 0xedd2cde0 -- 0
SaveInstanceState: 0xedd2cde0
Stop: 0xedd2cde0
1 Like

hopefully that is what you needed let me kno if it isn’t both the regular and arch64 versions do the same thing with all the cores except bettle i couldn’t get that to work at all

Is there any news on this? I just installed retroarch on my Android device and have the same problem with both yabasanshiro (which plays beautifully) and yabause(which only renders half or a fourth of the screen with a weird yellow transparent overlay). Do you need more logs?

Hi same here. using 1.8.8 retroarch64 and 1.8.7 retroarch 32 on android. save state and load state crashes retroarch. Any solutions to this? The rest of the other cores such as fba, mame cores are working fine. Appreciate and thanks.