Crash when saving state in sega saturn

i have been trying to play castlevania on the saturn i can get it to run fine but retroarch crashes when i try to save state anyone have any suggestions i can do to fix this?

Can you post a verbose log of the crash?

its not making a file in the log when it happens

You have to tell RetroArch to make logs. Go to settings > user interface and set ‘show advanced options’ to ON, then go to settings > logging and set ‘logging verbosity’ to DEBUG and ‘log to file’ to ON.

RetroArch 1.7.7 (Git 8c17f12)
=== Build =======================================
Capabilities: NEON VFPv3 VFPv4 
Built: May  8 2019
Version: 1.7.7
Git: 8c17f12
=================================================
Environ SET_PIXEL_FORMAT: RGB565.
Redirecting save file to "/storage/emulated/0/RetroArch/saves/.srm".
Redirecting savestate to "/storage/emulated/0/RetroArch/states/.state".
Version of libretro API: 1
Compiled against API: 1
[Audio]: Set audio input rate to: 30000.00 Hz.
[Video]: Video @ 960x720
[Video]: Starting threaded video driver ...
Android EGL: GLES version = 2.
[EGL] Falling back to eglGetDisplay
[EGL]: EGL version: 1.4
[GL]: Found GL context: android
[GL]: Detecting screen resolution 0x0.
[EGL]: Current context: 0xe791f240.
[GL]: Vendor: Qualcomm, Renderer: Adreno (TM) 540.
[GL]: Version: OpenGL ES 3.2 [email protected] ([email protected], Ia74c9b5270) (Date:09/20/18).
[GL]: Using resolution 1920x1080
[GL]: Default shader backend found: glsl.
[Shader driver]: Using GLSL shader backend.
[GL]: Stock GLSL shaders will be used.
[GLSL]: Found GLSL vertex shader.
[GLSL]: Found GLSL fragment shader.
[GLSL]: Linking GLSL program.
[GLSL]: Found GLSL vertex shader.
[GLSL]: Found GLSL fragment shader.
[GLSL]: Linking GLSL program.
[GLSL]: Found GLSL vertex shader.
[GLSL]: Found GLSL fragment shader.
[GLSL]: Linking GLSL program.
[GL]: Using 4 textures.
[GL]: Loaded 1 program(s).
[Joypad]: Found joypad driver: "android".
sdk version: 28
Set engine_handle_dpad to 'Get Axis Value' (for reading extra analog sticks)[Font]: Using font rendering backend: stb-unicode.
[Video]: Found display server: android
[OpenSL]: Requested audio latency: 128 ms.[OpenSL]: Setting audio latency: Block size = 768, Blocks = 32, Total = 24576 ...
[Menu]: Found menu display driver: "gl".
[Font]: Using font rendering backend: stb-unicode.
[Font]: Using font rendering backend: stb-unicode.
[Menu]: Found menu display driver: "gl".
[Font]: Using font rendering backend: stb-unicode.
[Font]: Using font rendering backend: stb-unicode.
[LED]: LED driver = 'null' 0xd1f9bbd8
[MIDI]: Initializing ...
[MIDI]: Input disabled.
[MIDI]: Output disabled.
[MIDI]: Initialized "null" driver.
SRAM will not be saved.
Loading history file: [/data/user/0/com.retroarch/content_history.lpl].
Loading history file: [/data/user/0/com.retroarch/content_favorites.lpl].
Loading history file: [/data/user/0/com.retroarch/content_music_history.lpl].
Loading history file: [/data/user/0/com.retroarch/content_image_history.lpl].
Pause: 0xedd2cde0
WindowFocusChanged: 0xedd2cde0 -- 0
SaveInstanceState: 0xedd2cde0
Stop: 0xedd2cde0
1 Like

hopefully that is what you needed let me kno if it isn’t both the regular and arch64 versions do the same thing with all the cores except bettle i couldn’t get that to work at all