Crashes using CGP shaders in Win 7 x64

Confirmed with Nvidia driver only. My other computer with same setup using AMD card works fine. Retroarch crashes when using CGP shaders (CG works fine). verified file paths are good and all the obvious things.

Event viewer shows:

Faulting application name: retroarch.exe, version: 0.0.0.0, time stamp: 0x525ac0cd Faulting module name: nvoglv64.DLL, version: 9.18.13.3165, time stamp: 0x52676a7c Exception code: 0xc0000005 Fault offset: 0x000000000098c650 Faulting process id: 0xed8 Faulting application start time: 0x01ced524ac8fab9b Faulting application path: c:\retroarch\retroarch.exe Faulting module path: C:\Windows\system32 voglv64.DLL Report Id: eb354fca-4117-11e3-9845-c860009d7845

is this with both opengl and directx drivers? Does RetroArch print anything useful to the log (or when launched via command line with the -v option)?

When I switch video_driver from “gl” to “d3d9” it works. Hope that helps.

Just a quick update - I deleted my Nvidia “Geforce experience” cruftware and simply installed the latest nvidia driver. It works now.

Interesting! Thanks for sharing your solution.

It’s weird though, the driver itself should be the same. It would be useful to know what driver was before and what driver is it now

According to Nvidia, the core video driver was the latest version - Am running a gtx650. However upon re-installation, I only installed the core video driver and physx. I bypassed installation of the geforce experience (which supposedly optimizes games with profiles) and also unchecked the hdmi audio driver. Either of which could have affected the crashing.