I do not know why there was not a possibility to play on different platforms. But I found this function in netplay.c. Commented strings 938-942 and 1034-1039. Then I compiled .exe and binary for Linux. And also compiled core for these platforms. My friend and I tested the one level of snes game and have not received desynchronization, but I think we need to test more.
It didn’t work before? I’ve played linux-to-win crossplatform before, and someone else reported PS3-to-win in the past.
Failed to init netplay…
Hmm. okay, i guess something broke with it at some point. I’ll try to look into it / ask around.
[QUOTE=Doomguard45;19015]I do not know why there was not a possibility to play on different platforms. But I found this function in netplay.c. Commented strings 938-942 and 1034-1039. Then I compiled .exe and binary for Linux. And also compiled core for these platforms. My friend and I tested the one level of snes game and have not received desynchronization, but I think we need to test more.[/QUOTE]
Actually that’s bad, that allows you to run different core versions which can produce different results. That’s a sanity check. If you have the same core version and the same RA version crossplatform should work. Desync will vary per-core/game