Still waiting on a Gdapt/Mdapt Reshade conversion to compliment these CRT shaders. NTSC and GTU shaders blur the image far too much to achieve any desirable level of dither blending.
I’m not familiar with the differences between the Reshade versions and the RetroArch/Slang versions of CRT-Guest-Advanced-NTSC in terms of output and functionality but if it is essentially equal and you’re not able to achieve blending and transparency without excessively blurring the image then perhaps you’re doing something wrong?
It might help all stakeholders if you would post some screenshots as well as the parameters you’ve tried so far.
Hi, I think it’s worth update to CRT-Guest-Advanced (2024-12-05-r1) since it get some good features
For some reason running the shader in 320x240 RESOLUTION_X and RESOLUTION_Y mode looks radically different in high resolution scenes between using it in native reshade vs duckstation’s built in reshade even though both scenes tested are running at 1440p, mainly that running it in reshade native will produce an extremely undesirable blocky effect (notice the pole in the attached image). Any clue what’s going on and how I can configure native to look better in high-res games while still having 240 scanlines? Duckstation Reshade on the left with native on the right:
Actually was able to find a solution (for 1440p) but it’s very odd considering duckstation doesn’t touch the settings, set RESOLUTION_X and RESOLUTION_Y to 2560 and 1440, set NTSC Resolution Scaling to 0.2, and set Internal Resolution Y to 6.0
I did try to update this since DevilSingh seems offline since oct of 2024
here CRT-Guest-NTSC for now https://github.com/Jobima1st/CRT-Guest-ReShade/blob/Jobima1st-backport-attempt/Shaders/CRT-Guest-NTSC.fx
others will be done later after more tests and maybe feedbacks since I am new to shaders programing and I am not a programmer in first place
I will do PR to DevilSingh later after fishing all the work
Having updated Reshade to 6.4.1, persistence doesn’t seem to have any effect anymore? I’m playing on a Steam Deck OLED, to clarify.
More updates https://github.com/Jobima1st/CRT-Guest-ReShade/tree/Jobima1st-backport-attempt/Shaders
Backport done for CRT-Guest-HD.fx and CRT-Guest-Advanced.fx, and fix for CRT-Guest-NTSC.fx
Next CRT-Guest-DX9 and NTSC-Adaptive.fx
Can you explain what this is?
it’s ReShade update attempt to crt-guest-advanced 2025-02-28 since DevilSingh seems offline since oct of 2024
Okay great! Thanks a lot. Why do you say “update attempt” and not update? Is there something you’re not certain about?
yes I am new to this as I said and I am not a programmer in first place
that why I need some feedbacks from users and devs alike
CRT-Guest-DX9 backport done
I will try NTSC-Adaptive.fx after
NTSC-Adaptive.fx update (to crt-guest-advanced 2025-02-28) done https://github.com/Jobima1st/ReShade-Shaders/blob/Jobima1st-backport-attempt/Shaders/NTSC-Adaptive.fx
now lets wait feedbacks from both users and devs then after clean things up I will do clean PR to DevilSingh, and maybe new Topic if DevilSingh stay offline
FYI, the NTSC sharpens option makes the image really washed out.
thanks for testing, I am checking the code
can you check the last update? hopefully it fixed now
updated to crt-guest-advanced-2025-03-30-release1
Can confirm, looks correct now.
Phase 2 of back-porting the updates form “crt-guest-advanced-2025-03-30-release1” to ReShade
I did cleanup my changes here https://github.com/Jobima1st/ReShade-Shaders and https://github.com/Jobima1st/CRT-Guest-ReShade and https://github.com/Jobima1st/CRT-Guest-DX9
There was some bugs in my changes that I fix it when I was cleaning so I recommend updating
If everything OK I will do PR to DevilSingh