CRT-Guest-Advanced, HD and NTSC for ReShade!

I’ve done this just recently using the Window Cast core and one of my Sega Genesis presets from my miniLED preset pack.

This is from the first time I got it working using the Window Cast Core:

I had to use the CTRL-ALT-T shortcut to switch focus back to the Game.

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will have to look up on that at some point, buddy.

@Cyber orry, i was not trying to avoid your Project with different presets. Its just the fact i already have a 14 years old computer and the few times I tried with even 1080p presets I would require tons of CPU and GPU, but also slowdowns to load between each one of them.

Seem like across the months and years, your project is well feed up with different type of looks.

Always worthy, at least from here, to give a try to composite-video looking preset/shaders !

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It would be a good idea to test using vulkan too or OpenGL

Thanks a lot for updating the port!

I’m getting some kind of moire effect with mshift = 1.0. No matter the preProcessor resolution, on a 1080p monitor I see moire on certain dark spots when an image moves (on Resident Evil 3 FMV, moving the camera around in Thief 1-2, System Shock 2, Serious Sam 1-2…) Is 1080p too small for a proper Shadow Mask?

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Your best option for “mshift” and 1080p is to use mask 10 without any mask size changes or mask zoom.

Alternate and finer options are mask 0 or mask 5, or maybe mask 7.

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Thank you so much for this. I’m using the reshade files with GOverlay/VKBasalt and Lutris and it all works beautifully.

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test updates (to the last crt-guest-advanced) https://github.com/Jobima1st/CRT-Guest-ReShade/branches and https://github.com/Jobima1st/CRT-Guest-DX9/branches

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Thank you so much for keeping the reshade port up-to-date!

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@DevilSingh

if you want to keep it read-only then you can do PR from my repo and add the changes :slight_smile:

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Updated the shaders to the latest (crt-guest-advanced-2025-06-09-release1) version!

A big THANKS! to @guest.r for helping with and testing the shaders.

CRT-Guest-ReShade

CRT-Guest-DX9 (Seems like some games still need this.)

ReShade-Shaders

(Tested with DirectX 9/10/11/12, OpenGL and Vulkan games/emulators on a RTX 4070.)

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These pics are too sexy.

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@DevilSingh

hey hi, do you know why do i get this message while trying to load crt guest advanced ntsc ? The game uses DX9

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This should work - CRT-Guest-DX9. And if you don’t mind - Are on an AMD or Intel GPU by chance?

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@DevilSingh yeah, its nvidia GTX 1050 2GB

This is the best I could get to achieve NTSC rainbow in Sonic Mania. Unfortunately, it may need more advanced shaders modding to get a proper result.

Dithering works Ok with some other shaders around.

Thanks for updating those guest shaders to most recent versions, though

First. See if turning Performance Mode ON in ReShade after you do the settings help.

If that doesn’t work post your settings here, so I can test them on my end.

EDIT - Sonic Mania with CRT-Guest-NTSC. Rainbow Artifacting set to 3.0 -

Performance MODE OFF -

Performance MODE ON -

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hey @DevilSingh thanks buddy, you’re too kind for the help.

Yeah, the dithering is possible with guest NTSC.

What I’m looking for is also the addition from Rainbow NTSC effect. Like on Here:

This game I know its not 4:3 aspect ratio but rather, 16:9 yet still would like to get this effect for that game, even if its not based on the original Genesis console.

Hello everyone. How do I install these three shaders and where do I copy the texture folder?

Thanks for your continued work on this.

I adapted your ReShade port of the HD variant to Duckstation last year and fixed a few bugs as well (probably conversion bugs that were introduced when moving to ReShade). Maybe you fixed those already in your new version, but I just thought I’d let you know, maybe you wanna take a look :slight_smile:

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UPDATE - Several Fixes for all the shaders.

CRT-Guest-ReShade

CRT-Guest-DX9

ReShade-Shaders

@ynnad4 can you check if NTSC Coloring/Rainbow Effect (2 Phase) works for you now.

It’s working on my end -

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