I’m getting some kind of moire effect with mshift = 1.0. No matter the preProcessor resolution, on a 1080p monitor I see moire on certain dark spots when an image moves (on Resident Evil 3 FMV, moving the camera around in Thief 1-2, System Shock 2, Serious Sam 1-2…)
Is 1080p too small for a proper Shadow Mask?
hey @DevilSingh thanks buddy, you’re too kind for the help.
Yeah, the dithering is possible with guest NTSC.
What I’m looking for is also the addition from Rainbow NTSC effect. Like on Here:
This game I know its not 4:3 aspect ratio but rather, 16:9 yet still would like to get this effect for that game, even if its not based on the original Genesis console.
I adapted your ReShade port of the HD variant to Duckstation last year and fixed a few bugs as well (probably conversion bugs that were introduced when moving to ReShade). Maybe you fixed those already in your new version, but I just thought I’d let you know, maybe you wanna take a look