Updated to RA 1.9.6 on windows 64, using Stella for A2600 games I’ve been creating a custom override for every game to fit my 1920x1200 (wxga) monitor with Orionsangel overlay/bezel. and as of 1.9.4 all has been going well. I started a couple games that I knew I’d already tweaked and noticed the Y value off- the scores were up to high off screen. So I went to the RA menu, settings, video, scale and set the Y value to fit correctly, back out, quick menu, saved override again. Close retroarch, start game again and doggone it, sam ething! scores up too high off screen. Opened the config in notepad++ and by golly there was no Y value! aspect_ratio_index = “23” cheevos_challenge_indicators = “true” custom_viewport_height = “1345” custom_viewport_width = “1355” custom_viewport_x = “278” input_overlay = “:\overlays\borders\atariplain-bez.cfg” input_overlay_opacity = “0.900000” video_crop_overscan = “false”
I see no custom_viewport_y = “” but I do see a cheevos line added which I have NOT added myself- I’ve never even gone into the cheevos stuff before.
If I create a new override from scratch then the Y value will be saved but NOT when a game is opened with an existing config
I dread checking on my C64 overrides now for fear the same thing may happen
I’ve noted if I set Y = “0” in the RA video scaling then RA just won’t save that line. If it’s plus or minus any number it does save it in the override config. I need the Y = “0” line as without it game screens move too far up the screen