When loading ROMs into the Desmume core via command line, I get an error about creating a save file in game even though my config specifies a system folder to put .dsv files in. The same problem happens even if I have saves in there from stand alone Desmume. Either way the console window reports that it can’t find a .dsv file.
However, if I launch a ROM via RGUI, it creates or loads existing save files just fine using the same config. Tatsuya79 mentions in lordashram’s testbuild thread that he has the error even when launching via RGUI, but I can’t reproduce that.
I’m impressed with the performance in this core from it’s first test build release, though I do notice one thing off besides the save problem. In Dawn of Sorrow, some bits of the UI show up garbled, like the health and magic bars and the damage numbers that pop off enemies when attacking. In stand alone Desmume 0.9.10 this only happens when you enable the dynamic recompiler. Is it possible to compile this core in the other mode (interpreter?) to fix that problem? Or is it already in the non-dynarec mode in lordashram’s release and is happening because the core is based off an older version of the mainline source?