Where I am lost,
I read people’s steps and progress where they say things like the software will “detect” their gamepad or whatever and then they can / map the buttons as they wish, like in the “gamepad stops working after entering menu” thread.
I do not even know how to get to the point of getting the software to see my gamepad, let alone anything you are talking about, autoconfig profiles and such.
Then again, this is not a “typical” Bluetooth gamepad, if I want, I can have it wire fed directly through the phone’s USB-C and it has a custom switch style bumper where I can attach the bits directly to the phone and operate it like an oversized PSP or Switch, also taking up the USB-C.
There is a Bluetooth toggle on the gamepad and they show it being used wirelessly in their demo videos but I am starting to wonder if the software of choice has to have certain capabilities or be designed a certain way?
Because based on past experiences, we all know it is (pretty much) impossible to get mobile/phone games designed on any level of universal standard of phone accessory / peripheral functionality.
I remember my Motorola Z3, they ended up making their own game library app of gamepad friendly games to try to save the complaining general public the time of trial and error.
ANYWAY, if I can not have it be in the manner I wish, then I will just have to buy a used / good deal switch.