Double Inputs?

So I’m trying to set up some Netplay with a friend, and the thing is: She has a Mac and I’ve got a PC. So suffice to say, there’s been a bit of a struggle getting it to work. We figured out how to load the Cores in (As they weren’t automatically loaded in) But when she goes in to type in the IP Address and Username, RetroArch seems to take the same character twice. So for example, when she selects inputting the IP Address in, she presses X to select it, but it adds an X at the beginning of the input dialog as well.

I figured the solution would be to edit the config file to change the select key to “Enter”, which I was able to do fine on my Windows computer, but when I had her load it in, RetroArch would crash. So I figured, why not manually change the pre-loaded config? But we couldn’t seem to find it in the RetroArch.App at all. : (

There’s probably something simple we’re doing wrong, but I don’t really know what it is. If anyone knows why, I would really like to know!

Thank you! ~ Sam / Mygames19

IIRC, the cfg file in OS X is located in ~/Application Support (or something like that)

Hello again guys! So after some time we were able to check a few things. First, we were able to find that Application Support folder, and we WERE eventually able to change the input key to “Shift”, BUT unfortunately the double input thing is still an issue. She can’t put in my IP address without it typing the same numbers twice. Does anyone know how to fix this problem? It’s really annoying. We spent a lot of time trying to get this to work, and we seem so close, but… then there’s this. :stuck_out_tongue:

Oh! And yes, the emulator cores do load in and emulation itself seems to work without the double input issue - it’s just the RetroArch frontend.

~ Sam / Mygames19

If i remember the double input bug has been fixed with the newest builds. You can build those. or i can upload a current build for you.

Can you please upload the current build for me? I don’t have much experience in building applications (Only a few on Ubuntu), and on top of that, if the Mac version needs to be built on a mac, then my friend is going to be very lost about what to do.

Thank you in advance! ~ Sam / Mygames19

Here you go, freshly compiled from the most current source.

https://dl.dropboxusercontent.com/u/259 … roArch.zip

I did not include any cores, this is just the base app.

Hello! Time for a new report.

Thank you for that build, but uhhh… we tried to run it, and well… it seems to have a problem. I tried to supplement the missing files (The cores and shaders) And I also tried to have her run the base app, but in both cases, the application crashed. Here’s the error message if it helps at all:

Did I do something wrong? Is there something missing?? Thanks for the continued feedback! ~ Sam / Mygames19

It’s missing the Cg framework (and maybe others) from inside the app bundle (right-click, show contents). You could copy them from the working version and drop them into that bundle, I guess.

Yep, I did not include the bundle since i already had the Nvidia CG toolkit installed locally on my machine.

You can get it at https://developer.nvidia.com/cg-toolkit-download

or i can bundle it with a new build, whichever you want.