Anyone know how to run N64 rom with provenance? provenance keep saying that No core found for game system N64.
thanks, it works. the ipa need to be signed with my account which I didnāt try.
@soiSios You can do the install with Cydia Impactor, which signs in with Apple directly and installs the app with your free dev/iTunes/iCloud account, which must then be allowed in the Settings->General->Profiles or something on your deviceā¦
Just updated the website and the repo with RetroArchās latest versionā¦
Links updated in the first post !
retroarch now crash on launch for me
@QcSamuel Yeah, I already reported the problem and found the commit that was causing the crashā¦
I reverted this commit manually and uploaded a fixed version a couple of hours after I initially pushed the latest version to the repo and the website!
Hi! Any progress for tvOS 13? Is it working now? If not, I read isues with signing Kodi for tvOS related to the signing app https://github.com/DanTheMan827/ios-app-signer/issues/96
@URBANsUNITED I donāt have an Apple TV so Iām not even able to build for tvOS as a targetā¦ Besides, I never heard again from @xdccrlz (Hi !), if youāre able to compile and play with entitlements to see if something works (like the āskip-library-validationā entitlement I sent himā¦), it would be appreciated !
I donāt really know how unjailbroken iOS/tvOS handles these types of entitlements, but I would be interested to hear about thatā¦
So, looks like that Iāll need to get an Certificate & Provisioning profile to give support here. Is here anyone who wants to sell one slot? If not, Iāll go and use udidregistrations.com Latest by the end of the week, Iāll reportā¦
@URBANsUNITED If I were you, I would wait until iOS/tvOS 13 is final (at least RC) before doing that, or just connect an Apple TV to your current account via Xcodeā¦
is the Mesen core on ios ?
@QcSamuel Iāve never been able to get it to compile for iOS, even the official buildbot doesnāt have itā¦
I tried many times though, but either Iām missing something, or someone needs to update it for iOS compatibility! (Iād like to see this happen, thoughā¦ And maybe it just needs some arguments Iām unaware of at compilation time!)
How often are the builds run? Mu for example is back from March. It has an issue with holding an overlay button causing it to freeze, so Iām wanting to test on the latest Mu commits.
Thanks a ton for the builds. Running great on an iPad Mini 1st gen on 7.1.
No problem with Signing RetroArch app and core modules. Problem with Reading signed cores in working app. Exercises with entitlements give no positive results( Guru Yoshisuga still keeps silence. https://github.com/libretro/RetroArch/issues/8995
@parkerlreed My buildbot isnāt exactly a ābuildbotāā¦ Itās just me compiling the updated cores and putting them online!
I will push updated cores later today or tomorrow on the ābuildbotā thenā¦
Yeah I figured. Maybe I just meant that youāre a machine!
Thanks for the support.
EDIT: Also as it turns out the button freezing issue is with RetroArch itself. It sends both the touch and overlay event if they overlap. Palm Pilots block button input when there is something in the graffiti areaā¦ https://github.com/libretro/RetroArch/issues/9043
Just updated the buildbot and the .ipa versions with the latest cores !
Links updated in the first postā¦
@parkerlreed Yeah, Iāve seen there are no new updates for the Mu coreā¦ Hopefully it will be fixed in RetroArch soon !
Where is it showing no new updates for the Mu core? I just grabbed from your Online Updater and the commit is still c68fac7 which is 20 commits out of date https://github.com/meepingsnesroms/Mu/commits/master
The core in the normal buildbot builds against master and is currently up to date.
Thanks for the updates elsewhere.