Dynamic Overscan?

Anyway, let’s remain realistic about this. Only a few games really need this to be on, on SNES at least. So for games like FF6, it makes wonder since title screen is not black. So I’ll use per-game settings.

But when I think of N64, it’s particularly magical since there is a native overscan on all games, variable among games. So this detection will be very useful.

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Actually, even if I love your shader, I’d like the most light version of it, since I’ve got a dedicated hardware quite old. So I tried the Potato.slangp but for some reason, it makes my RetroArch unresponsive. All other presets work well though…

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Hmm, I think there might be some strange driver conflict with the potato presets.

What gpu and driver version do you have?

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PC I’m setting up this on: RTX 2060, version 471.96

I’ll try to update

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Ok hopefully that fixes it, I’m running a RTX 2060 as well with no issues.

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Are you saying that your RTX 2060 is old and you think you need to use a light preset because of that? Or are you just setting it up on this PC to use on another without the RTX 2060?

Just to let you know that upgrading to the last driver version solved the issue

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