Hi all. I was running through FF6 when I saw the game has black borders all around, past the title screen, when other snes games fit the screen perfectly (or so).
I was just wondering how this worked on original hardware, plugged to a CRT:
- was this overscan cropped dynamically by the console, so no one would notice those borders?
- if so, is there some emulation options somewhere to simulate this “smart cropping”?
Of course, the easiest workaround would be to use shaders and crop overscan, but it’ll do that for the whole game, so even parts that fit screen properly, naturally.
It seems to happen as well on Sega CD with Out of this world 2. So I guess some games used smaller resolution for technical constraints, which resulted in thos black borders all around.
Thanks for your answers
Cheers