Dynarec is getting weird once again on iPhone 5s (DK 64)

Maybe most of you guys have heard of this problem before… But i just want to know if someone knows how in hell to fix this. Every time i play DK64 Rom using Dynarec the characters cross the palm trees, the walls and everything on the levels. This is a big problem because when want to enter a new level, they can’t because of the same… used to run it perfectly with Cached interpreter but the iPhone gets extremly hot, at the point that i cant touch it… So, hope some one can help me. Heres a pic that shows that damn problem, talking about! By the way, sometimes this problem dissapear and come back. Just happens with this game.

The same thing happens to me. It seems to be a common problem with any games that would normally utilize the expansion pak on the actual console. Currently there seems to be no universal solution for this, although I’ve found lowering settings can improve a game’s performance significantly. As far as the phone heating up, that also can happen when a game is chugging along like that and the processor has to work extra hard just as it would with any other power intensive usage of the device. Remember these things weren’t intended to run these types of games. I also realize these have dual-cores, although I’m not sure quad-cores fair much better with the same issues. I think it’s more about Mupen64’s current limitations with emulating. It’s a shame Project64 couldn’t be adapted for Retroarch or at least Jabo’s plugins.