I’m on the latest version of RetroArch on Windows 10 and, for the life of me, I can’t figure out why the rumble .cht files are just not working in SNES9x (or any other SNES emulator I’ve tried). I know the feature does indeed work as intended, as I successfully applied one to A Link To The Past. However, to make things more confusing, it’s a rom hack with multiple patches applied (MSU-1 and Redux patches). So, that works, but clean & untouched ROMs don’t?
For instance, I loaded the Super Street Fighter II codes and tested the file on all three regions with no luck. Chrono Trigger, Mario World, Yoshi’s Island, Killer Instinct, and Donkey Kong Country share the same results. Just to make sure I wasn’t nuts, I loaded up The Legend Of Zelda again and that still works beautifully. I’m using an Xbox One Elite controller.
So, really, what’s the problem here? I’m changing zero settings and one thing works while the other doesn’t. I’ve tried multiple ROM versions and regions and I’m at the end of my rope. Are the codes just broken? How were they actually tested? If they only work with a specific ROM version, why in the world isn’t that documented anywhere?
If they are messed up, how do I go about fixing this myself? I tried reading the documentation on code searching and it wasn’t very helpful. Rumble in these retro games is AMAZING and I’d like it to be a bigger feature in my builds.
Any and all help would be appreciated!