Hi ! I wanted to know if RA could be used to enhance “neo retro pixelated indie games” such as “shovel knight” as a prescaler/shader injector. A lot of theses games have a typical low def internal resolution. I love 2D pixel art but i hate modern homogenous square pixels.
It’s quite frustrating for me to play such good games without the crt feeling. And since RA offers a good experience for that… I think i’m not the only one to be interested in a feature like this.
Is it a realistic idea to create a core for that ? It could for example capture a windowed 1:1 pixel output then apply shaders on the fly.
here’s some simulations using PS to make an idea
thanks
PS: I’m aware of sweetfx but i have crashes or poor results
Chasm http://www.chasmgame.com/ Freedom Planet http://freedomplanet.galaxytrail.com/ Shovel Knight http://yachtclubgames.com/shovel-knight/ Oniken http://www.oniken.net/ Ultionus http://darkfalzx.blogspot.fr/p/ultionus-tale-of-petty-revenge.html Odallus http://joymasher.com/odallus/ Legend of Princess http://www.konjak.org/index.php?folder=4&file=11 Maldita Castilla http://locomalito.com/maldita_castilla.php