Hi all!
This is probably an insanely complicated request, but I was wondering if it would be possible to implement cloud saving through Google Play Games Services… Personally, I device hop a lot, and think would be an awesome feature – I’ve had to restart retro games so many times, if only the console saved file and / or the save states could be cloud synced, it would completely eliminate this issue, or I could play a game some on my phone, and pick it up later on my tablet – in a dream world even on my PC…
https://developers.google.com/games/services It supports Android, iOS & Unity (so I was wondering if the C++ library would let this feature be implemented in the PC version …)
Extending that initial request – if it worked, multiplayer support could be added, and we could play multiplayer (which libretro supports) with the benefits of player matching…
This might be a complete pie in the sky feature request, but it was knocking around in my head and I had to submit it