It’d be great to be able to have Slow Motion as a toggleable option (as you can with the turbo). Sometimes holding down the slow motion button/key isn’t always the most comfortable thing to do when you’re busy dodging lasers / saving the universe etc =D
I second this,but also for Android and I gotta have mappable fast-forward and rewind so I can spam rewind if I fail repeatedly on a nearly kaizo game and F-F if I want to speed past long cutscenes/stories.
The slow motion is only found on a seperate screen-covering menu in the Android version,so I can only access it when switching to that menu. Yes,I know the input is currently messed up for the Android version,but it really needs more OUYA/Fire TV-friendly mapping options. Also needs analog as mappable for keyboards.
GenPlusDroid has a mappable rewind function,and Mupen64Plus AE has mappable fast-forward and even mappable speed controls for slowing down and speeding up the game. Mupen64Plus AE also has mappable analog so N64 games besides Kirby are actually playable with a keyboard.
pretty much every hotkey is mappable from RGUI
@retroben If you want to add dedicated FF/Rewind buttons to an overlay, it’s actually not very hard and doesn’t involve any programming. Just a little patience and a text editor (and maybe some minor photoshop skeelz): http://www.libretro.com/index.php/wiki/ … iguration/
He wants slow motion (toggle).
There is
input_toggle_fast_forward = “nul” input_toggle_fast_forward_btn = “nul” input_toggle_fast_forward_axis = “nul” input_hold_fast_forward = “f12” input_hold_fast_forward_btn = “nul” input_hold_fast_forward_axis = “nul”
and
input_slowmotion = “nul” input_slowmotion_btn = “nul” input_slowmotion_axis = “nul”
but no “input_toggle_slowmotion”, which is what he clearly wants, as stated in his first post.
^ Correct. Thanks for making that clearer, my first post should have been more specific. It’d be a great to have input_toggle_slowmotion as a configurable option IMHO