I find the internal Retroarch’s recording feature, with the lossless and “Use GPU Recording” enabled the best way to record short clips, but there are somethings I’d like to understand. When Use GPU Recording is enabled, the gameplay becomes very choppy, like it’s capturing frame by frame, it’s not a big deal for short clips, I just would like to know why it happens. The only issue about the output files is that the last 4 seconds of each video gets corrupted, for example, if I record 60 seconds, the player will reproduce 56, note how the explorer clearly shows 49 seconds, while the player says otherwise:
The corruption is noticiable when the player resumes the video if I stop and close it while it was playing, when reopened, the video codec display a garbled output.
Is it a known issue, anything I could do to fix it?