Frame Generation and Retroarch - get 120 fps in retro games

Besides Linux. :frowning: The developer also said that there is no plan to support Linux. There is no alternative known to this program, at least not in this extensive way of features and quality it provides.

Is running Steam required for this tool? I mean some Steam games (or programs) can be run without Steam running in the background. Sometimes manual work is needed in order to be able to, depending on the software.

Specifically with this tool using on RetroArch, or in general? In general difference between 60 and 120 FPS is night and day for games that support it native. But if we speak about retro games that run usually at 30 or 60 FPS, then interpolated frames shouldn’t make too much off a difference running in 120 FPS (in my theory, I can’t test it).

Not sure if running Steam is required, I always have it on at startup.

I meant for retro games, i’d rather have nice CRT shaders.

Not with Retroarch, but I’ve used it with RPCS3 to play Ico HD version which is capped at 30 fps in stereoscopic 3D. Searched for a 60 fps patch beforehand and tried to tweak the emulator for real 60fps, but no dice.

It’s working fine I guess. I think 30 fps or the like may be preferable for games with a ā€œcinematicā€ vibe, but since I played that game with a VR headset for the stereo 3D, I just decided to test my options.

Also, windows capture in Win10 may add yellow outlines and Lossless scaling may interfere with OBS and Desktop+ (the SteamVR app I used to display stereo3D). You can watch the result in motion here : https://www.youtube.com/watch?v=zOY0UVikFAY&list=PLZKRUnUPcYXuqncGOc1OJWdC2vZMlwQSZ&index=1

I think going from 30 to 60 is challenging as there is not many frames for the program to work with initially, so you get a lot of artifacts. At least from what I’ve seen on Youtube. 60 to 120 seems a lot more pleasant.

Latest version 3.2 has really improved and has way less artifacts. I’m using it with scanline shaders with minimal issues.

Do these extra frames reduce the LCD motion blur? That’s my priority, find ways to make motion as clear as in CRTs. Playing at 240fps almost achieves this (it’s pretty close) but the games must be able to reach these frame rates. Old retro console games are usually locked at 60fps.

To me, it definitely does, as I use it to double the framerate. I cannot get the black image generation shaders to give a decent image, but this looks great. A caveat to consider is that it still has issues if you use shaders with scanlines and some minor other details that the developer has been fixing over time.

Just a couple questions about the Steam app, for those that have it (since it doesn’t have a trial version)… if you are using it with the desktop version of Retroarch, does it just sit in the system tray, or run in the background? Are you able to have it open with the game and close afterward? What are the specifics of how you use it? Thanks for the info.

It runs minimised to tray, maybe there’s some ahk script that can do what you want.